With enhanced layouts and input arrays enabled it may happen that more then one shader IO variable have the same sid, and since the other parts of the glsl_name are not available at this point rewrite the patching routine to be able to patch more than one instance of a delaration with the same variable prefix. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>macos/master
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