Discovered while investigating broken floor tile rendering in Factorio
(game). Skipping increment of next_sampler_id, regardless of dirty
status, results in collision with caller's use of next_sampler_id for
additional samplers.
Closes: https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/227
Fixes: c08c8419 ("vrend: use helper pointers in draw_bind_samplers_shader")
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>