@ -653,6 +653,8 @@ struct vrend_sub_context {
struct vrend_context_tweaks tweaks ;
uint8_t swizzle_output_rgb_to_bgr ;
int fake_occlusion_query_samples_passed_multiplier ;
int prim_mode ;
} ;
struct vrend_context {
@ -3194,7 +3196,6 @@ static inline void vrend_fill_shader_key(struct vrend_context *ctx,
}
key - > invert_fs_origin = ! ctx - > sub - > inverted_fbo_content ;
key - > coord_replace = ctx - > sub - > rs_state . point_quad_rasterization ? ctx - > sub - > rs_state . sprite_coord_enable : 0 ;
if ( type = = PIPE_SHADER_FRAGMENT )
key - > fs_swizzle_output_rgb_to_bgr = ctx - > sub - > swizzle_output_rgb_to_bgr ;
@ -3256,6 +3257,25 @@ static inline void vrend_fill_shader_key(struct vrend_context *ctx,
key - > force_invariant_inputs = ctx - > sub - > shaders [ prev_type ] - > sinfo . invariant_outputs ;
}
// Only use coord_replace if frag shader receives GL_POINTS
if ( type = = PIPE_SHADER_FRAGMENT ) {
int fs_prim_mode = ctx - > sub - > prim_mode ; // inherit draw-call's mode
switch ( prev_type ) {
case PIPE_SHADER_TESS_EVAL :
if ( ctx - > sub - > shaders [ PIPE_SHADER_TESS_EVAL ] - > sinfo . tes_point_mode )
fs_prim_mode = PIPE_PRIM_POINTS ;
break ;
case PIPE_SHADER_GEOMETRY :
fs_prim_mode = ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] - > sinfo . gs_out_prim ;
break ;
}
key - > fs_prim_is_points = ( fs_prim_mode = = PIPE_PRIM_POINTS ) ;
key - > coord_replace = ctx - > sub - > rs_state . point_quad_rasterization
& & key - > fs_prim_is_points
? ctx - > sub - > rs_state . sprite_coord_enable
: 0x0 ;
}
int next_type = - 1 ;
switch ( type ) {
case PIPE_SHADER_VERTEX :
@ -4402,6 +4422,16 @@ int vrend_draw_vbo(struct vrend_context *ctx,
if ( ctx - > sub - > blend_state_dirty )
vrend_patch_blend_state ( ctx ) ;
// enable primitive-mode-dependent shader variants
if ( ctx - > sub - > prim_mode ! = ( int ) info - > mode ) {
// Only refresh shader program when switching in/out of GL_POINTS primitive mode
if ( ctx - > sub - > prim_mode = = PIPE_PRIM_POINTS
| | ( int ) info - > mode = = PIPE_PRIM_POINTS )
ctx - > sub - > shader_dirty = true ;
ctx - > sub - > prim_mode = ( int ) info - > mode ;
}
if ( ctx - > sub - > shader_dirty | | ctx - > sub - > swizzle_output_rgb_to_bgr ) {
struct vrend_linked_shader_program * prog ;
bool fs_dirty , vs_dirty , gs_dirty , tcs_dirty , tes_dirty ;