vshader: add support for gs invocations from arb_gpu_shader5.

This just adds backend support for geom shader invocations
in the shader parser.

Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Dave Airlie 7 years ago
parent fa835b0f88
commit 622e1f52ae
  1. 22
      src/vrend_shader.c

@ -125,6 +125,7 @@ struct dump_ctx {
int fs_coord_origin, fs_pixel_center;
int gs_in_prim, gs_out_prim, gs_max_out_verts;
int gs_num_invocations;
struct vrend_shader_key *key;
int indent_level;
@ -142,6 +143,7 @@ struct dump_ctx {
bool has_frag_viewport_idx;
bool vs_has_pervertex;
bool uses_sample_shading;
bool uses_gpu_shader5;
};
static inline const char *tgsi_proc_to_prefix(int shader_type)
@ -679,6 +681,10 @@ iter_declaration(struct tgsi_iterate_context *iter,
} else if (decl->Semantic.Name == TGSI_SEMANTIC_SAMPLEPOS) {
name_prefix = "gl_SamplePosition";
ctx->uses_sample_shading = true;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_INVOCATIONID) {
name_prefix = "gl_InvocationID";
ctx->has_ints = true;
ctx->uses_gpu_shader5 = true;
} else {
fprintf(stderr, "unsupported system value %d\n", decl->Semantic.Name);
name_prefix = "unknown";
@ -723,6 +729,10 @@ iter_property(struct tgsi_iterate_context *iter,
if (prop->Property.PropertyName == TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) {
ctx->gs_max_out_verts = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_GS_INVOCATIONS) {
ctx->gs_num_invocations = prop->u[0].Data;
}
return TRUE;
}
@ -1683,6 +1693,7 @@ iter_instruction(struct tgsi_iterate_context *iter,
if (ctx->system_values[j].first == src->Register.Index) {
if (ctx->system_values[j].name == TGSI_SEMANTIC_VERTEXID ||
ctx->system_values[j].name == TGSI_SEMANTIC_INSTANCEID ||
ctx->system_values[j].name == TGSI_SEMANTIC_INVOCATIONID ||
ctx->system_values[j].name == TGSI_SEMANTIC_SAMPLEID)
snprintf(srcs[i], 255, "%s(vec4(intBitsToFloat(%s)))", stypeprefix, ctx->system_values[j].glsl_name);
else if (ctx->system_values[j].name == TGSI_SEMANTIC_SAMPLEPOS) {
@ -2173,6 +2184,9 @@ static char *emit_header(struct dump_ctx *ctx, char *glsl_hdr)
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_fragment_layer_viewport : require\n");
if (ctx->uses_sample_shading)
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_sample_shading : require\n");
if (ctx->uses_gpu_shader5)
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_gpu_shader5 : require\n");
return glsl_hdr;
}
@ -2261,7 +2275,13 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
}
}
if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY) {
snprintf(buf, 255, "layout(%s) in;\n", prim_to_name(ctx->gs_in_prim));
char invocbuf[25];
if (ctx->gs_num_invocations)
snprintf(invocbuf, 25, ", invocations = %d", ctx->gs_num_invocations);
snprintf(buf, 255, "layout(%s%s) in;\n", prim_to_name(ctx->gs_in_prim),
ctx->gs_num_invocations > 1 ? invocbuf : "");
STRCAT_WITH_RET(glsl_hdr, buf);
snprintf(buf, 255, "layout(%s, max_vertices = %d) out;\n", prim_to_name(ctx->gs_out_prim), ctx->gs_max_out_verts);
STRCAT_WITH_RET(glsl_hdr, buf);

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