vrend_renderer: re-enable emulated GL_BGRA tweak for external images

Do the same thing we do with regular textures, and swap the R and B
color channels.

TEST=Portal, HL2 have better lighting in Crostini

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Gurchetan Singh 5 years ago
parent b6b7fcb2c6
commit 6c7da17184
  1. 4
      src/virgl_gbm.c
  2. 37
      src/vrend_renderer.c

@ -97,7 +97,9 @@ static const struct format_conversion conversions[] = {
{ GBM_FORMAT_ABGR8888, VIRGL_FORMAT_R8G8B8A8_UNORM},
{ GBM_FORMAT_XBGR8888, VIRGL_FORMAT_R8G8B8X8_UNORM},
{ GBM_FORMAT_R8, VIRGL_FORMAT_R8_UNORM},
{ GBM_FORMAT_YVU420, VIRGL_FORMAT_YV12}
{ GBM_FORMAT_YVU420, VIRGL_FORMAT_YV12},
{ GBM_FORMAT_ABGR8888, VIRGL_FORMAT_B8G8R8A8_UNORM_EMULATED},
{ GBM_FORMAT_XBGR8888, VIRGL_FORMAT_B8G8R8X8_UNORM_EMULATED},
};
static int rendernode_open(void)

@ -6330,12 +6330,12 @@ vrend_renderer_resource_copy_args(struct vrend_renderer_resource_create_args *ar
* When GBM allocation is enabled, this function creates a GBM buffer and
* EGL image given certain flags.
*/
static void vrend_resource_gbm_init(struct vrend_resource *gr)
static void vrend_resource_gbm_init(struct vrend_resource *gr, uint32_t format)
{
#ifdef ENABLE_GBM_ALLOCATION
uint32_t gbm_flags = virgl_gbm_convert_flags(gr->base.bind);
uint32_t gbm_format = 0;
if (virgl_gbm_convert_format(&gr->base.format, &gbm_format))
if (virgl_gbm_convert_format(&format, &gbm_format))
return;
if (gr->base.depth0 != 1 || gr->base.last_level != 0 || gr->base.nr_samples != 0)
@ -6370,6 +6370,7 @@ static void vrend_resource_gbm_init(struct vrend_resource *gr)
gr->storage_bits |= VREND_STORAGE_EGL_IMAGE;
#else
(void)format;
(void)gr;
#endif
}
@ -6386,32 +6387,40 @@ static int vrend_renderer_resource_allocate_texture(struct vrend_resource *gr,
if (pr->width0 == 0)
return EINVAL;
if (!image_oes) {
vrend_resource_gbm_init(gr);
if (gr->gbm_bo && !has_bit(gr->storage_bits, VREND_STORAGE_EGL_IMAGE))
return 0;
image_oes = gr->egl_image;
}
bool format_can_texture_storage = has_feature(feat_texture_storage) &&
(tex_conv_table[format].flags & VIRGL_TEXTURE_CAN_TEXTURE_STORAGE);
if (image_oes)
gr->base.bind &= ~VIRGL_BIND_PREFER_EMULATED_BGRA;
else {
/* On GLES there is no support for glTexImage*DMultisample and
* BGRA surfaces are also unlikely to support glTexStorage2DMultisample
* so we try to emulate here */
* so we try to emulate here
*/
if (vrend_state.use_gles && pr->nr_samples > 0 && !format_can_texture_storage) {
VREND_DEBUG(dbg_tex, NULL, "Apply VIRGL_BIND_PREFER_EMULATED_BGRA because GLES+MS+noTS\n");
gr->base.bind |= VIRGL_BIND_PREFER_EMULATED_BGRA;
}
if (image_oes && !has_feature(feat_egl_image_storage))
gr->base.bind &= ~VIRGL_BIND_PREFER_EMULATED_BGRA;
#ifdef ENABLE_GBM_ALLOCATION
if (virgl_gbm_external_allocation_preferred(gr->base.bind) &&
!has_feature(feat_egl_image_storage))
gr->base.bind &= ~VIRGL_BIND_PREFER_EMULATED_BGRA;
#endif
format = vrend_format_replace_emulated(gr->base.bind, gr->base.format);
format_can_texture_storage = has_feature(feat_texture_storage) &&
(tex_conv_table[format].flags & VIRGL_TEXTURE_CAN_TEXTURE_STORAGE);
if (format_can_texture_storage)
gr->storage_bits |= VREND_STORAGE_GL_IMMUTABLE;
if (!image_oes) {
vrend_resource_gbm_init(gr, format);
if (gr->gbm_bo && !has_bit(gr->storage_bits, VREND_STORAGE_EGL_IMAGE))
return 0;
image_oes = gr->egl_image;
}
gr->target = tgsitargettogltarget(pr->target, pr->nr_samples);

Loading…
Cancel
Save