virgl: add support for multi draw indirect.

The mesa state tracker can emulate this, but we should pass
it through properly to the host in case it has a more efficent path.

Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Dave Airlie 6 years ago
parent 479a6eb4e0
commit 6cd7a73e45
  1. 1
      src/virgl_hw.h
  2. 22
      src/vrend_renderer.c

@ -242,6 +242,7 @@ enum virgl_formats {
#define VIRGL_CAP_FBO_MIXED_COLOR_FORMATS (1 << 18)
#define VIRGL_CAP_FAKE_FP64 (1 << 19)
#define VIRGL_CAP_BIND_COMMAND_ARGS (1 << 20)
#define VIRGL_CAP_MULTI_DRAW_INDIRECT (1 << 21)
/* virgl bind flags - these are compatible with mesa 10.5 gallium.
* but are fixed, no other should be passed to virgl either.

@ -120,6 +120,7 @@ enum features_id
feat_mesa_invert,
feat_ms_scaled_blit,
feat_multisample,
feat_multi_draw_indirect,
feat_nv_conditional_render,
feat_nv_prim_restart,
feat_polygon_offset_clamp,
@ -201,6 +202,7 @@ static const struct {
FEAT(mesa_invert, UNAVAIL, UNAVAIL, "GL_MESA_pack_invert" ),
FEAT(ms_scaled_blit, UNAVAIL, UNAVAIL, "GL_EXT_framebuffer_multisample_blit_scaled" ),
FEAT(multisample, 32, 30, "GL_ARB_texture_multisample" ),
FEAT(multi_draw_indirect, 43, UNAVAIL, "GL_ARB_multi_draw_indirect", "GL_EXT_multi_draw_indirect" ),
FEAT(nv_conditional_render, UNAVAIL, UNAVAIL, "GL_NV_conditional_render" ),
FEAT(nv_prim_restart, UNAVAIL, UNAVAIL, "GL_NV_primitive_restart" ),
FEAT(polygon_offset_clamp, 46, UNAVAIL, "GL_ARB_polygon_offset_clamp" ),
@ -3979,6 +3981,9 @@ int vrend_draw_vbo(struct vrend_context *ctx,
if (info->start_instance && !has_feature(feat_base_instance))
return EINVAL;
if (info->indirect.draw_count > 1 && !has_feature(feat_multi_draw_indirect))
return EINVAL;
if (indirect_handle) {
if (!has_feature(feat_indirect_draw))
return EINVAL;
@ -4189,9 +4194,12 @@ int vrend_draw_vbo(struct vrend_context *ctx,
int count = cso ? cso : info->count;
int start = cso ? 0 : info->start;
if (indirect_handle)
if (indirect_handle) {
if (info->indirect.draw_count > 1)
glMultiDrawArraysIndirect(mode, (GLvoid const *)(unsigned long)info->indirect.offset, info->indirect.draw_count, info->indirect.stride);
else
glDrawArraysIndirect(mode, (GLvoid const *)(unsigned long)info->indirect.offset);
else if (info->instance_count <= 1)
} else if (info->instance_count <= 1)
glDrawArrays(mode, start, count);
else if (info->start_instance)
glDrawArraysInstancedBaseInstance(mode, start, count, info->instance_count, info->start_instance);
@ -4213,9 +4221,12 @@ int vrend_draw_vbo(struct vrend_context *ctx,
break;
}
if (indirect_handle)
if (indirect_handle) {
if (info->indirect.draw_count > 1)
glMultiDrawElementsIndirect(mode, elsz, (GLvoid const *)(unsigned long)info->indirect.offset, info->indirect.draw_count, info->indirect.stride);
else
glDrawElementsIndirect(mode, elsz, (GLvoid const *)(unsigned long)info->indirect.offset);
else if (info->index_bias) {
} else if (info->index_bias) {
if (info->instance_count > 1)
glDrawElementsInstancedBaseVertex(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->instance_count, info->index_bias);
else if (info->min_index != 0 || info->max_index != (unsigned)-1)
@ -8722,6 +8733,9 @@ static void vrend_renderer_fill_caps_v2(int gl_ver, int gles_ver, union virgl_c
if (has_feature(feat_indirect_draw))
caps->v2.capability_bits |= VIRGL_CAP_BIND_COMMAND_ARGS;
if (has_feature(feat_multi_draw_indirect))
caps->v2.capability_bits |= VIRGL_CAP_MULTI_DRAW_INDIRECT;
}
void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,

Loading…
Cancel
Save