The following patch will need enough padding to inject a line like
this into the start of the shader for vertex, geometry and
tesselation evaluation shaders:
So, let's add some appropriately sized space-padding that we can
search for and replace later.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
[airlied: rebased back to master]
Reviewed-by: Dave Airlie <airlied@redhat.com>