@ -507,6 +507,7 @@ struct vrend_sampler_view {
GLenum depth_texture_mode ;
GLenum depth_texture_mode ;
GLuint srgb_decode ;
GLuint srgb_decode ;
GLuint levels ;
GLuint levels ;
bool emulated_rect ;
struct vrend_resource * texture ;
struct vrend_resource * texture ;
} ;
} ;
@ -1021,7 +1022,6 @@ static void __report_core_warn(const char *fname, struct vrend_context *ctx,
# define GLES_WARN_POINT_SIZE 4
# define GLES_WARN_POINT_SIZE 4
# define GLES_WARN_SEAMLESS_CUBE_MAP 5
# define GLES_WARN_SEAMLESS_CUBE_MAP 5
# define GLES_WARN_LOD_BIAS 6
# define GLES_WARN_LOD_BIAS 6
# define GLES_WARN_TEXTURE_RECT 7
# define GLES_WARN_OFFSET_LINE 8
# define GLES_WARN_OFFSET_LINE 8
# define GLES_WARN_OFFSET_POINT 9
# define GLES_WARN_OFFSET_POINT 9
//#define GLES_WARN_ free slot 10
//#define GLES_WARN_ free slot 10
@ -1042,7 +1042,6 @@ static const char *vrend_gles_warn_strings[] = {
[ GLES_WARN_POINT_SIZE ] = " Point Size " ,
[ GLES_WARN_POINT_SIZE ] = " Point Size " ,
[ GLES_WARN_SEAMLESS_CUBE_MAP ] = " Seamless Cube Map " ,
[ GLES_WARN_SEAMLESS_CUBE_MAP ] = " Seamless Cube Map " ,
[ GLES_WARN_LOD_BIAS ] = " Lod Bias " ,
[ GLES_WARN_LOD_BIAS ] = " Lod Bias " ,
[ GLES_WARN_TEXTURE_RECT ] = " Texture Rect " ,
[ GLES_WARN_OFFSET_LINE ] = " Offset Line " ,
[ GLES_WARN_OFFSET_LINE ] = " Offset Line " ,
[ GLES_WARN_OFFSET_POINT ] = " Offset Point " ,
[ GLES_WARN_OFFSET_POINT ] = " Offset Point " ,
[ GLES_WARN_FLATSHADE_FIRST ] = " Flatshade First " ,
[ GLES_WARN_FLATSHADE_FIRST ] = " Flatshade First " ,
@ -1956,13 +1955,17 @@ int vrend_create_surface(struct vrend_context *ctx,
glGenTextures ( 1 , & surf - > id ) ;
glGenTextures ( 1 , & surf - > id ) ;
if ( vrend_state . use_gles ) {
if ( vrend_state . use_gles ) {
if ( target = = GL_TEXTURE_RECTANGLE_NV | |
if ( target = = GL_TEXTURE_1D )
target = = GL_TEXTURE_1D )
target = GL_TEXTURE_2D ;
target = GL_TEXTURE_2D ;
else if ( target = = GL_TEXTURE_1D_ARRAY )
else if ( target = = GL_TEXTURE_1D_ARRAY )
target = GL_TEXTURE_2D_ARRAY ;
target = GL_TEXTURE_2D_ARRAY ;
}
}
if ( target = = GL_TEXTURE_RECTANGLE_NV & &
! ( tex_conv_table [ format ] . flags & VIRGL_TEXTURE_CAN_TARGET_RECTANGLE ) ) {
target = GL_TEXTURE_2D ;
}
glTextureView ( surf - > id , target , res - > id , internalformat ,
glTextureView ( surf - > id , target , res - > id , internalformat ,
0 , res - > base . last_level + 1 ,
0 , res - > base . last_level + 1 ,
first_layer , last_layer - first_layer + 1 ) ;
first_layer , last_layer - first_layer + 1 ) ;
@ -2229,15 +2232,20 @@ int vrend_create_sampler_view(struct vrend_context *ctx,
view - > target = tgsitargettogltarget ( pipe_target , res - > base . nr_samples ) ;
view - > target = tgsitargettogltarget ( pipe_target , res - > base . nr_samples ) ;
/* Work around TEXTURE_RECTANGLE and TEXTURE_ 1D missing on GLES */
/* Work around TEXTURE_1D missing on GLES */
if ( vrend_state . use_gles ) {
if ( vrend_state . use_gles ) {
if ( view - > target = = GL_TEXTURE_RECTANGLE_NV | |
if ( view - > target = = GL_TEXTURE_1D )
view - > target = = GL_TEXTURE_1D )
view - > target = GL_TEXTURE_2D ;
view - > target = GL_TEXTURE_2D ;
else if ( view - > target = = GL_TEXTURE_1D_ARRAY )
else if ( view - > target = = GL_TEXTURE_1D_ARRAY )
view - > target = GL_TEXTURE_2D_ARRAY ;
view - > target = GL_TEXTURE_2D_ARRAY ;
}
}
if ( view - > target = = GL_TEXTURE_RECTANGLE_NV & &
! ( tex_conv_table [ view - > format ] . flags & VIRGL_TEXTURE_CAN_TARGET_RECTANGLE ) ) {
view - > emulated_rect = true ;
view - > target = GL_TEXTURE_2D ;
}
view - > val0 = val0 ;
view - > val0 = val0 ;
view - > val1 = val1 ;
view - > val1 = val1 ;
@ -3594,10 +3602,17 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
for ( int i = 0 ; i < sub_ctx - > views [ type ] . num_views ; i + + ) {
for ( int i = 0 ; i < sub_ctx - > views [ type ] . num_views ; i + + ) {
struct vrend_sampler_view * view = sub_ctx - > views [ type ] . views [ i ] ;
struct vrend_sampler_view * view = sub_ctx - > views [ type ] . views [ i ] ;
if ( view & & view - > texture - > target = = GL_TEXTURE_BUFFER & &
if ( ! view )
continue ;
if ( view - > emulated_rect ) {
vrend_shader_sampler_views_mask_set ( key - > sampler_views_emulated_rect_mask , i ) ;
}
if ( view - > texture - > target = = GL_TEXTURE_BUFFER & &
tex_conv_table [ view - > format ] . flags & VIRGL_TEXTURE_NEED_SWIZZLE ) {
tex_conv_table [ view - > format ] . flags & VIRGL_TEXTURE_NEED_SWIZZLE ) {
key - > sampler_views_lower_swizzle_mask [ i / 64 ] | = 1ull < < ( i % 64 ) ;
vrend_shader_sampler_views_mask_set ( key - > sampler_views_lower_swizzle_mask , i ) ;
key - > tex_swizzle [ i ] = to_pipe_swizzle ( view - > gl_swizzle [ 0 ] ) |
key - > tex_swizzle [ i ] = to_pipe_swizzle ( view - > gl_swizzle [ 0 ] ) |
to_pipe_swizzle ( view - > gl_swizzle [ 1 ] ) < < 3 |
to_pipe_swizzle ( view - > gl_swizzle [ 1 ] ) < < 3 |
to_pipe_swizzle ( view - > gl_swizzle [ 2 ] ) < < 6 |
to_pipe_swizzle ( view - > gl_swizzle [ 2 ] ) < < 6 |
@ -7253,11 +7268,12 @@ static int vrend_resource_alloc_texture(struct vrend_resource *gr,
gr - > target = tgsitargettogltarget ( pr - > target , pr - > nr_samples ) ;
gr - > target = tgsitargettogltarget ( pr - > target , pr - > nr_samples ) ;
gr - > storage_bits | = VREND_STORAGE_GL_TEXTURE ;
gr - > storage_bits | = VREND_STORAGE_GL_TEXTURE ;
/* ugly workaround for texture rectangle missing on GLES */
/* ugly workaround for texture rectangle incompatibility */
if ( vrend_state . use_gles & & gr - > target = = GL_TEXTURE_RECTANGLE_NV ) {
if ( gr - > target = = GL_TEXTURE_RECTANGLE_NV & &
! ( tex_conv_table [ format ] . flags & VIRGL_TEXTURE_CAN_TARGET_RECTANGLE ) ) {
/* for some guests this is the only usage of rect */
/* for some guests this is the only usage of rect */
if ( pr - > width0 ! = 1 | | pr - > height0 ! = 1 ) {
if ( pr - > width0 ! = 1 | | pr - > height0 ! = 1 ) {
report_gles_warn ( NULL , GLES_WARN_TEXTURE_RECT ) ;
vrend_printf ( " Warning: specifying format incompatible with GL_TEXTURE_RECTANGLE_NV \n " ) ;
}
}
gr - > target = GL_TEXTURE_2D ;
gr - > target = GL_TEXTURE_2D ;
}
}
@ -9089,34 +9105,14 @@ static void vrend_resource_copy_fallback(struct vrend_resource *src_res,
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
}
}
static inline
GLenum translate_gles_emulation_texture_target ( GLenum target )
{
switch ( target ) {
case GL_TEXTURE_1D :
case GL_TEXTURE_RECTANGLE : return GL_TEXTURE_2D ;
case GL_TEXTURE_1D_ARRAY : return GL_TEXTURE_2D_ARRAY ;
default : return target ;
}
}
static inline void
static inline void
vrend_copy_sub_image ( struct vrend_resource * src_res , struct vrend_resource * dst_res ,
vrend_copy_sub_image ( struct vrend_resource * src_res , struct vrend_resource * dst_res ,
uint32_t src_level , const struct pipe_box * src_box ,
uint32_t src_level , const struct pipe_box * src_box ,
uint32_t dst_level , uint32_t dstx , uint32_t dsty , uint32_t dstz )
uint32_t dst_level , uint32_t dstx , uint32_t dsty , uint32_t dstz )
{
{
glCopyImageSubData ( src_res - > id , src_res - > target , src_level ,
GLenum src_target = tgsitargettogltarget ( src_res - > base . target , src_res - > base . nr_samples ) ;
GLenum dst_target = tgsitargettogltarget ( dst_res - > base . target , dst_res - > base . nr_samples ) ;
if ( vrend_state . use_gles ) {
src_target = translate_gles_emulation_texture_target ( src_target ) ;
dst_target = translate_gles_emulation_texture_target ( dst_target ) ;
}
glCopyImageSubData ( src_res - > id , src_target , src_level ,
src_box - > x , src_box - > y , src_box - > z ,
src_box - > x , src_box - > y , src_box - > z ,
dst_res - > id , dst_target , dst_level ,
dst_res - > id , dst_res - > target , dst_level ,
dstx , dsty , dstz ,
dstx , dsty , dstz ,
src_box - > width , src_box - > height , src_box - > depth ) ;
src_box - > width , src_box - > height , src_box - > depth ) ;
}
}