shader: drop unused sviews_used

Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
macos/master
Dave Airlie 7 years ago
parent 249fb00eed
commit 7f962064cd
  1. 4
      src/vrend_shader.c

@ -136,7 +136,6 @@ struct dump_ctx {
struct vrend_shader_sampler samplers[32]; struct vrend_shader_sampler samplers[32];
uint32_t samplers_used; uint32_t samplers_used;
bool sviews_used;
struct vrend_sampler_array *sampler_arrays; struct vrend_sampler_array *sampler_arrays;
uint32_t num_sampler_arrays; uint32_t num_sampler_arrays;
int last_sampler_array_idx; int last_sampler_array_idx;
@ -1040,8 +1039,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
} else { } else {
ctx->last_sampler_array_idx = add_sampler_array(ctx, decl->Range.First, decl->Range.Last + 1, decl->SamplerView.Resource, decl->SamplerView.ReturnTypeX); ctx->last_sampler_array_idx = add_sampler_array(ctx, decl->Range.First, decl->Range.Last + 1, decl->SamplerView.Resource, decl->SamplerView.ReturnTypeX);
} }
} else }
ctx->sviews_used = true;
break; break;
case TGSI_FILE_CONSTANT: case TGSI_FILE_CONSTANT:
if (decl->Declaration.Dimension && decl->Dim.Index2D != 0) { if (decl->Declaration.Dimension && decl->Dim.Index2D != 0) {

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