renderer: fix frontfacing conversion from TGSI->GLSL

TGSI expects -1.0, 1.0, GLSL is 0.0, 1.0 so convert.

Alternate fix to Marc-Andre's fix.
macos/master
Dave Airlie 10 years ago
parent fc7e0ef0fb
commit 803e90e76a
  1. 2
      src/vrend_shader.c

@ -1296,6 +1296,8 @@ iter_instruction(struct tgsi_iterate_context *iter,
}
else if (ctx->inputs[j].name == TGSI_SEMANTIC_PRIMID)
snprintf(srcs[i], 255, "%s(vec4(intBitsToFloat(%s)))", stypeprefix, ctx->inputs[j].glsl_name);
else if (ctx->inputs[j].name == TGSI_SEMANTIC_FACE)
snprintf(srcs[i], 255, "%s(%s ? 1.0 : -1.0)", stypeprefix, ctx->inputs[j].glsl_name);
else
snprintf(srcs[i], 255, "%s(%s%s%s%s)", stypeprefix, prefix, ctx->inputs[j].glsl_name, arrayname, swizzle);
override_no_wm[i] = ctx->inputs[j].override_no_wm;

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