ci: Set a default value for GL_MAX_VERTEX_ATTRIB_STRIDE

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
macos/master
Robert Foss 6 years ago committed by Jakob Bornecrantz
parent 62d2d9869e
commit 823219bc83
  1. 4
      src/vrend_renderer.c

@ -8327,8 +8327,12 @@ static void vrend_renderer_fill_caps_v2(int gl_ver, int gles_ver, union virgl_c
caps->v2.capability_bits |= VIRGL_CAP_TGSI_INVARIANT | VIRGL_CAP_SET_MIN_SAMPLES | VIRGL_CAP_TGSI_PRECISE; caps->v2.capability_bits |= VIRGL_CAP_TGSI_INVARIANT | VIRGL_CAP_SET_MIN_SAMPLES | VIRGL_CAP_TGSI_PRECISE;
/* If attribute isn't supported, assume 2048 which is the minimum allowed
by the specification. */
if (gl_ver >= 44 || gles_ver >= 31) if (gl_ver >= 44 || gles_ver >= 31)
glGetIntegerv(GL_MAX_VERTEX_ATTRIB_STRIDE, (GLint*)&caps->v2.max_vertex_attrib_stride); glGetIntegerv(GL_MAX_VERTEX_ATTRIB_STRIDE, (GLint*)&caps->v2.max_vertex_attrib_stride);
else
caps->v2.max_vertex_attrib_stride = 2048;
if (has_feature(feat_compute_shader)) { if (has_feature(feat_compute_shader)) {
glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, (GLint*)&caps->v2.max_compute_work_group_invocations); glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, (GLint*)&caps->v2.max_compute_work_group_invocations);

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