vrend, features: Add stencil texturing as feature provided by GLES 3.1

Fixes:
   dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d
   dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d_array
   dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_cube
   dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d
   dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d_array
   dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_cube
   dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d
   dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d_array
   dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube
   dEQP-GLES31.functional.stencil_texturing.misc.base_level
   dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect
   dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
   dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
   dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear
   dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Gert Wollny 6 years ago committed by Dave Airlie
parent a457c578ce
commit 842c320a0a
  1. 2
      src/vrend_renderer.c

@ -186,7 +186,7 @@ static const struct {
[feat_samplers] = { 33, UNAVAIL, { "GL_ARB_sampler_objects" } }, [feat_samplers] = { 33, UNAVAIL, { "GL_ARB_sampler_objects" } },
[feat_ssbo] = { 43, 31, { "GL_ARB_shader_storage_buffer_object" } }, [feat_ssbo] = { 43, 31, { "GL_ARB_shader_storage_buffer_object" } },
[feat_ssbo_barrier] = { 43, 31, {} }, [feat_ssbo_barrier] = { 43, 31, {} },
[feat_stencil_texturing] = { 43, UNAVAIL, { "GL_ARB_stencil_texturing" } }, [feat_stencil_texturing] = { 43, 31, { "GL_ARB_stencil_texturing" } },
[feat_tessellation] = { 40, UNAVAIL, { "GL_ARB_tessellation_shader" } }, [feat_tessellation] = { 40, UNAVAIL, { "GL_ARB_tessellation_shader" } },
[feat_texture_array] = { 30, 30, { "GL_EXT_texture_array" } }, [feat_texture_array] = { 30, 30, { "GL_EXT_texture_array" } },
[feat_texture_buffer_range] = { 43, UNAVAIL, { "GL_ARB_texture_buffer_range" } }, [feat_texture_buffer_range] = { 43, UNAVAIL, { "GL_ARB_texture_buffer_range" } },

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