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@ -1511,13 +1511,16 @@ static int translate_tex(struct dump_ctx *ctx, |
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return false; |
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return false; |
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} |
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} |
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} else if (inst->TexOffsets[0].File == TGSI_FILE_TEMPORARY) { |
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} else if (inst->TexOffsets[0].File == TGSI_FILE_TEMPORARY) { |
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struct vrend_temp_range *range = find_temp_range(ctx, inst->TexOffsets[0].Index); |
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int idx = inst->TexOffsets[0].Index - range->first; |
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switch (inst->Texture.Texture) { |
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switch (inst->Texture.Texture) { |
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case TGSI_TEXTURE_1D: |
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case TGSI_TEXTURE_1D: |
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case TGSI_TEXTURE_1D_ARRAY: |
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case TGSI_TEXTURE_1D_ARRAY: |
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case TGSI_TEXTURE_SHADOW1D: |
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case TGSI_TEXTURE_SHADOW1D: |
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case TGSI_TEXTURE_SHADOW1D_ARRAY: |
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case TGSI_TEXTURE_SHADOW1D_ARRAY: |
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snprintf(offbuf, 120, ", int(floatBitsToInt(temps[%d].%c))", |
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snprintf(offbuf, 120, ", int(floatBitsToInt(temp%d[%d].%c))", |
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inst->TexOffsets[0].Index, get_swiz_char(inst->TexOffsets[0].SwizzleX)); |
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range->first, idx, |
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get_swiz_char(inst->TexOffsets[0].SwizzleX)); |
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break; |
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break; |
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case TGSI_TEXTURE_RECT: |
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case TGSI_TEXTURE_RECT: |
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case TGSI_TEXTURE_SHADOWRECT: |
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case TGSI_TEXTURE_SHADOWRECT: |
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@ -1525,15 +1528,20 @@ static int translate_tex(struct dump_ctx *ctx, |
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case TGSI_TEXTURE_2D_ARRAY: |
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case TGSI_TEXTURE_2D_ARRAY: |
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case TGSI_TEXTURE_SHADOW2D: |
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case TGSI_TEXTURE_SHADOW2D: |
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case TGSI_TEXTURE_SHADOW2D_ARRAY: |
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case TGSI_TEXTURE_SHADOW2D_ARRAY: |
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snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temps[%d].%c), floatBitsToInt(temps[%d].%c))", |
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snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c))", |
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inst->TexOffsets[0].Index, get_swiz_char(inst->TexOffsets[0].SwizzleX), |
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range->first, idx, |
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inst->TexOffsets[0].Index, get_swiz_char(inst->TexOffsets[0].SwizzleY)); |
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get_swiz_char(inst->TexOffsets[0].SwizzleX), |
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range->first, idx, |
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get_swiz_char(inst->TexOffsets[0].SwizzleY)); |
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break; |
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break; |
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case TGSI_TEXTURE_3D: |
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case TGSI_TEXTURE_3D: |
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snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temps[%d].%c), floatBitsToInt(temps[%d].%c), floatBitsToInt(temps[%d].%c)", |
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snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c)", |
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inst->TexOffsets[0].Index, get_swiz_char(inst->TexOffsets[0].SwizzleX), |
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range->first, idx, |
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inst->TexOffsets[0].Index, get_swiz_char(inst->TexOffsets[0].SwizzleY), |
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get_swiz_char(inst->TexOffsets[0].SwizzleX), |
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inst->TexOffsets[0].Index, get_swiz_char(inst->TexOffsets[0].SwizzleZ)); |
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range->first, idx, |
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get_swiz_char(inst->TexOffsets[0].SwizzleY), |
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range->first, idx, |
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get_swiz_char(inst->TexOffsets[0].SwizzleZ)); |
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break; |
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break; |
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default: |
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default: |
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fprintf(stderr, "unhandled texture: %x\n", inst->Texture.Texture); |
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fprintf(stderr, "unhandled texture: %x\n", inst->Texture.Texture); |
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