OpenGL ES glDepthRange clamps the values, warn if the range is out of bounds.
We can't do much more then then this, during normal guest side Desktop OpenGL
operation this does not seem to happen.
Signed-off-by: Jakob Bornecrantz <jakob.bornecrantz@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Jakob Bornecrantz7 years agocommitted byDave Airlie