For multisample textures glTexStorage*DMultisample was only used on GLES and not when the GL host provided it. Texture views need the texture to be immutable and this is achieved by allocating them using glTexStorage. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>macos/master
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