vrend: update texture state on a per view base

When a texture is bound in its original form then the swizzle states and
the sRGB state were updated and if a texture view of this texture was bound
later it was assumed that the state is already submitted. However, it seems
that a texture view has its own, separate state that must be set separately,
so keep track of it on a per-view  basis.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
macos/master
Gert Wollny 7 years ago committed by Dave Airlie
parent c0e0274e8c
commit 8d288c4bd6
  1. 34
      src/vrend_renderer.c

@ -197,11 +197,6 @@ struct vrend_shader_selector {
struct vrend_texture {
struct vrend_resource base;
struct pipe_sampler_state state;
GLenum cur_swizzle_r;
GLenum cur_swizzle_g;
GLenum cur_swizzle_b;
GLenum cur_swizzle_a;
GLuint srgb_decode;
};
struct vrend_surface {
@ -237,9 +232,14 @@ struct vrend_sampler_view {
GLuint gl_swizzle_g;
GLuint gl_swizzle_b;
GLuint gl_swizzle_a;
GLenum cur_swizzle_r;
GLenum cur_swizzle_g;
GLenum cur_swizzle_b;
GLenum cur_swizzle_a;
GLuint cur_base, cur_max;
GLenum depth_texture_mode;
GLuint srgb_decode;
GLuint cur_srgb_decode;
struct vrend_resource *texture;
};
@ -1540,6 +1540,9 @@ int vrend_create_sampler_view(struct vrend_context *ctx,
view->gl_swizzle_b = to_gl_swizzle(swizzle[2]);
view->gl_swizzle_a = to_gl_swizzle(swizzle[3]);
view->cur_swizzle_r = view->cur_swizzle_g =
view->cur_swizzle_b = view->cur_swizzle_a = -1;
ret_handle = vrend_renderer_object_insert(ctx, view, sizeof(*view), handle, VIRGL_OBJECT_SAMPLER_VIEW);
if (ret_handle == 0) {
FREE(view);
@ -2189,29 +2192,29 @@ void vrend_set_single_sampler_view(struct vrend_context *ctx,
view->cur_max = (view->val1 >> 8) & 0xff;
glTexParameteri(view->texture->target, GL_TEXTURE_MAX_LEVEL, view->cur_max);
}
if (tex->cur_swizzle_r != view->gl_swizzle_r) {
if (view->cur_swizzle_r != view->gl_swizzle_r) {
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_R, view->gl_swizzle_r);
tex->cur_swizzle_r = view->gl_swizzle_r;
view->cur_swizzle_r = view->gl_swizzle_r;
}
if (tex->cur_swizzle_g != view->gl_swizzle_g) {
if (view->cur_swizzle_g != view->gl_swizzle_g) {
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_G, view->gl_swizzle_g);
tex->cur_swizzle_g = view->gl_swizzle_g;
view->cur_swizzle_g = view->gl_swizzle_g;
}
if (tex->cur_swizzle_b != view->gl_swizzle_b) {
if (view->cur_swizzle_b != view->gl_swizzle_b) {
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_B, view->gl_swizzle_b);
tex->cur_swizzle_b = view->gl_swizzle_b;
view->cur_swizzle_b = view->gl_swizzle_b;
}
if (tex->cur_swizzle_a != view->gl_swizzle_a) {
if (view->cur_swizzle_a != view->gl_swizzle_a) {
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_A, view->gl_swizzle_a);
tex->cur_swizzle_a = view->gl_swizzle_a;
view->cur_swizzle_a = view->gl_swizzle_a;
}
if (tex->srgb_decode != view->srgb_decode && util_format_is_srgb(tex->base.base.format)) {
if (view->cur_srgb_decode != view->srgb_decode && util_format_is_srgb(view->format)) {
if (vrend_state.have_samplers)
ctx->sub->sampler_state_dirty = true;
else {
glTexParameteri(view->texture->target, GL_TEXTURE_SRGB_DECODE_EXT,
view->srgb_decode);
tex->srgb_decode = view->srgb_decode;
view->cur_srgb_decode = view->srgb_decode;
}
}
} else {
@ -5018,7 +5021,6 @@ static int vrend_renderer_resource_allocate_texture(struct vrend_resource *gr,
}
gt->state.max_lod = -1;
gt->cur_swizzle_r = gt->cur_swizzle_g = gt->cur_swizzle_b = gt->cur_swizzle_a = -1;
return 0;
}

Loading…
Cancel
Save