shader: add missing msaa bits

we should never see this in practice, but avoids a warning.
macos/master
Dave Airlie 9 years ago
parent 9f928a3384
commit 908fddb562
  1. 2
      src/vrend_shader.c

@ -1124,6 +1124,7 @@ static int translate_tex(struct dump_ctx *ctx,
case TGSI_TEXTURE_SHADOWRECT: case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_CUBE: case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_SHADOWCUBE: case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_2D_MSAA:
twm = ".xy"; twm = ".xy";
break; break;
case TGSI_TEXTURE_3D: case TGSI_TEXTURE_3D:
@ -1131,6 +1132,7 @@ static int translate_tex(struct dump_ctx *ctx,
case TGSI_TEXTURE_SHADOW2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY: case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
case TGSI_TEXTURE_CUBE_ARRAY: case TGSI_TEXTURE_CUBE_ARRAY:
case TGSI_TEXTURE_2D_ARRAY_MSAA:
twm = ".xyz"; twm = ".xyz";
break; break;
} }

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