|
|
@ -138,6 +138,7 @@ struct dump_ctx { |
|
|
|
bool has_clipvertex; |
|
|
|
bool has_clipvertex; |
|
|
|
bool has_clipvertex_so; |
|
|
|
bool has_clipvertex_so; |
|
|
|
bool has_viewport_idx; |
|
|
|
bool has_viewport_idx; |
|
|
|
|
|
|
|
bool has_frag_viewport_idx; |
|
|
|
}; |
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
static inline const char *tgsi_proc_to_prefix(int shader_type) |
|
|
|
static inline const char *tgsi_proc_to_prefix(int shader_type) |
|
|
@ -316,6 +317,17 @@ iter_declaration(struct tgsi_iterate_context *iter, |
|
|
|
ctx->glsl_ver_required = 150; |
|
|
|
ctx->glsl_ver_required = 150; |
|
|
|
break; |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
case TGSI_SEMANTIC_VIEWPORT_INDEX: |
|
|
|
|
|
|
|
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) { |
|
|
|
|
|
|
|
ctx->inputs[i].glsl_predefined_no_emit = true; |
|
|
|
|
|
|
|
ctx->inputs[i].glsl_no_index = true; |
|
|
|
|
|
|
|
ctx->inputs[i].is_int = true; |
|
|
|
|
|
|
|
ctx->inputs[i].override_no_wm = true; |
|
|
|
|
|
|
|
name_prefix = "gl_ViewportIndex"; |
|
|
|
|
|
|
|
if (ctx->glsl_ver_required >= 140) |
|
|
|
|
|
|
|
ctx->has_frag_viewport_idx = true; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
} |
|
|
|
case TGSI_SEMANTIC_LAYER: |
|
|
|
case TGSI_SEMANTIC_LAYER: |
|
|
|
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) { |
|
|
|
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) { |
|
|
|
name_prefix = "gl_Layer"; |
|
|
|
name_prefix = "gl_Layer"; |
|
|
@ -2030,6 +2042,8 @@ static char *emit_header(struct dump_ctx *ctx, char *glsl_hdr) |
|
|
|
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_texture_gather : require\n"); |
|
|
|
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_texture_gather : require\n"); |
|
|
|
if (ctx->has_viewport_idx) |
|
|
|
if (ctx->has_viewport_idx) |
|
|
|
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_viewport_array : require\n"); |
|
|
|
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_viewport_array : require\n"); |
|
|
|
|
|
|
|
if (ctx->has_frag_viewport_idx) |
|
|
|
|
|
|
|
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_fragment_layer_viewport : require\n"); |
|
|
|
if (ctx->uses_stencil_export) |
|
|
|
if (ctx->uses_stencil_export) |
|
|
|
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_shader_stencil_export : require\n"); |
|
|
|
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_shader_stencil_export : require\n"); |
|
|
|
if (ctx->uses_layer) |
|
|
|
if (ctx->uses_layer) |
|
|
|