gallium: bump shader input and output limits

Same commit as 7ffc1fb9282 from Mesa.

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Elie Tournier 6 years ago committed by Dave Airlie
parent 0b115dbc7c
commit 92fe2c2821
  1. 4
      src/gallium/include/pipe/p_state.h

@ -58,8 +58,8 @@ extern "C" {
#define PIPE_MAX_COLOR_BUFS 8 #define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32 #define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS 16 #define PIPE_MAX_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 32 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */ #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
#define PIPE_MAX_SHADER_BUFFERS 32 #define PIPE_MAX_SHADER_BUFFERS 32
#define PIPE_MAX_SHADER_IMAGES 32 #define PIPE_MAX_SHADER_IMAGES 32

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