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@ -4362,28 +4362,28 @@ static void vrend_draw_bind_images_shader(struct vrend_sub_context *sub_ctx, int |
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} |
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} |
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} |
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} |
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static void vrend_draw_bind_objects(struct vrend_context *ctx, bool new_program) |
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static void vrend_draw_bind_objects(struct vrend_sub_context *sub_ctx, bool new_program) |
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{ |
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{ |
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int next_ubo_id = 0, next_sampler_id = 0; |
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int next_ubo_id = 0, next_sampler_id = 0; |
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for (int shader_type = PIPE_SHADER_VERTEX; shader_type <= ctx->sub->last_shader_idx; shader_type++) { |
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for (int shader_type = PIPE_SHADER_VERTEX; shader_type <= sub_ctx->last_shader_idx; shader_type++) { |
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next_ubo_id = vrend_draw_bind_ubo_shader(ctx->sub, shader_type, next_ubo_id); |
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next_ubo_id = vrend_draw_bind_ubo_shader(sub_ctx, shader_type, next_ubo_id); |
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vrend_draw_bind_const_shader(ctx->sub, shader_type, new_program); |
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vrend_draw_bind_const_shader(sub_ctx, shader_type, new_program); |
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next_sampler_id = vrend_draw_bind_samplers_shader(ctx->sub, shader_type, |
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next_sampler_id = vrend_draw_bind_samplers_shader(sub_ctx, shader_type, |
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next_sampler_id); |
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next_sampler_id); |
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vrend_draw_bind_images_shader(ctx->sub, shader_type); |
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vrend_draw_bind_images_shader(sub_ctx, shader_type); |
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vrend_draw_bind_ssbo_shader(ctx->sub, shader_type); |
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vrend_draw_bind_ssbo_shader(sub_ctx, shader_type); |
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} |
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} |
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vrend_draw_bind_abo_shader(ctx->sub); |
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vrend_draw_bind_abo_shader(sub_ctx); |
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if (vrend_state.use_core_profile && ctx->sub->prog->fs_stipple_loc != -1) { |
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if (vrend_state.use_core_profile && sub_ctx->prog->fs_stipple_loc != -1) { |
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glActiveTexture(GL_TEXTURE0 + next_sampler_id); |
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glActiveTexture(GL_TEXTURE0 + next_sampler_id); |
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glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id); |
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glBindTexture(GL_TEXTURE_2D, sub_ctx->parent->pstipple_tex_id); |
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glUniform1i(ctx->sub->prog->fs_stipple_loc, next_sampler_id); |
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glUniform1i(sub_ctx->prog->fs_stipple_loc, next_sampler_id); |
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} |
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} |
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if (vrend_state.use_core_profile && ctx->sub->prog->fs_alpha_ref_val_loc != -1) { |
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if (vrend_state.use_core_profile && sub_ctx->prog->fs_alpha_ref_val_loc != -1) { |
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glUniform1f(ctx->sub->prog->fs_alpha_ref_val_loc, ctx->sub->dsa_state.alpha.ref_value); |
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glUniform1f(sub_ctx->prog->fs_alpha_ref_val_loc, sub_ctx->dsa_state.alpha.ref_value); |
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} |
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} |
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} |
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} |
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@ -4600,7 +4600,7 @@ int vrend_draw_vbo(struct vrend_context *ctx, |
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vrend_use_program(sub_ctx, sub_ctx->prog->id); |
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vrend_use_program(sub_ctx, sub_ctx->prog->id); |
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vrend_draw_bind_objects(ctx, new_program); |
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vrend_draw_bind_objects(sub_ctx, new_program); |
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if (!sub_ctx->ve) { |
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if (!sub_ctx->ve) { |
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vrend_printf("illegal VE setup - skipping renderering\n"); |
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vrend_printf("illegal VE setup - skipping renderering\n"); |
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