shader: Remove leftover mask_temp variable

These are leftover variables from e853d88d88.

Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/730>
macos/master
Corentin Noël 3 years ago committed by Marge Bot
parent a4844ef735
commit 9c0e1f153f
  1. 8
      src/vrend_shader.c

@ -1005,7 +1005,6 @@ iter_declaration(struct tgsi_iterate_context *iter,
int color_offset = 0; int color_offset = 0;
const char *name_prefix; const char *name_prefix;
bool add_two_side = false; bool add_two_side = false;
unsigned mask_temp;
switch (decl->Declaration.File) { switch (decl->Declaration.File) {
case TGSI_FILE_INPUT: case TGSI_FILE_INPUT:
@ -1037,7 +1036,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->inputs[i].layout_location = 0; ctx->inputs[i].layout_location = 0;
ctx->inputs[i].last = decl->Range.Last; ctx->inputs[i].last = decl->Range.Last;
ctx->inputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0; ctx->inputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0;
ctx->inputs[i].usage_mask = mask_temp = decl->Declaration.UsageMask; ctx->inputs[i].usage_mask = decl->Declaration.UsageMask;
get_swizzle_offset_and_num_components(&ctx->inputs[i]); get_swizzle_offset_and_num_components(&ctx->inputs[i]);
ctx->inputs[i].glsl_predefined_no_emit = false; ctx->inputs[i].glsl_predefined_no_emit = false;
@ -1312,7 +1311,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->outputs[i].last = decl->Range.Last; ctx->outputs[i].last = decl->Range.Last;
ctx->outputs[i].layout_location = 0; ctx->outputs[i].layout_location = 0;
ctx->outputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0; ctx->outputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0;
ctx->outputs[i].usage_mask = mask_temp = decl->Declaration.UsageMask; ctx->outputs[i].usage_mask = decl->Declaration.UsageMask;
get_swizzle_offset_and_num_components(&ctx->outputs[i]); get_swizzle_offset_and_num_components(&ctx->outputs[i]);
ctx->outputs[i].glsl_predefined_no_emit = false; ctx->outputs[i].glsl_predefined_no_emit = false;
ctx->outputs[i].glsl_no_index = false; ctx->outputs[i].glsl_no_index = false;
@ -7537,7 +7536,6 @@ iter_vs_declaration(struct tgsi_iterate_context *iter,
const char *shader_out_prefix = "tco"; const char *shader_out_prefix = "tco";
const char *name_prefix = ""; const char *name_prefix = "";
unsigned i; unsigned i;
unsigned mask_temp;
// Generate a shader that passes through all VS outputs // Generate a shader that passes through all VS outputs
if (decl->Declaration.File == TGSI_FILE_OUTPUT) { if (decl->Declaration.File == TGSI_FILE_OUTPUT) {
@ -7560,7 +7558,7 @@ iter_vs_declaration(struct tgsi_iterate_context *iter,
ctx->inputs[i].layout_location = 0; ctx->inputs[i].layout_location = 0;
ctx->inputs[i].last = decl->Range.Last; ctx->inputs[i].last = decl->Range.Last;
ctx->inputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0; ctx->inputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0;
ctx->inputs[i].usage_mask = mask_temp = decl->Declaration.UsageMask; ctx->inputs[i].usage_mask = decl->Declaration.UsageMask;
get_swizzle_offset_and_num_components(&ctx->inputs[i]); get_swizzle_offset_and_num_components(&ctx->inputs[i]);
ctx->inputs[i].glsl_predefined_no_emit = false; ctx->inputs[i].glsl_predefined_no_emit = false;

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