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@ -360,6 +360,7 @@ struct vrend_sub_context { |
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bool stencil_test_enabled; |
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bool stencil_test_enabled; |
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GLuint program_id; |
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GLuint program_id; |
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int last_shader_idx; |
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struct pipe_rasterizer_state hw_rs_state; |
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struct pipe_rasterizer_state hw_rs_state; |
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struct pipe_blend_state hw_blend_state; |
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struct pipe_blend_state hw_blend_state; |
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@ -815,7 +816,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte |
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GLuint prog_id; |
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GLuint prog_id; |
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GLint lret; |
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GLint lret; |
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int id; |
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int id; |
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int last_shader; |
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if (!sprog) |
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if (!sprog) |
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return NULL; |
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return NULL; |
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@ -904,6 +905,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte |
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if (gs) |
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if (gs) |
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list_add(&sprog->sl[PIPE_SHADER_GEOMETRY], &gs->programs); |
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list_add(&sprog->sl[PIPE_SHADER_GEOMETRY], &gs->programs); |
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last_shader = gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT; |
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sprog->id = prog_id; |
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sprog->id = prog_id; |
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list_addtail(&sprog->head, &ctx->sub->programs); |
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list_addtail(&sprog->head, &ctx->sub->programs); |
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@ -913,7 +915,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte |
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else |
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else |
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sprog->fs_stipple_loc = -1; |
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sprog->fs_stipple_loc = -1; |
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sprog->vs_ws_adjust_loc = glGetUniformLocation(prog_id, "winsys_adjust"); |
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sprog->vs_ws_adjust_loc = glGetUniformLocation(prog_id, "winsys_adjust"); |
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for (id = PIPE_SHADER_VERTEX; id <= (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); id++) { |
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for (id = PIPE_SHADER_VERTEX; id <= last_shader; id++) { |
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if (sprog->ss[id]->sel->sinfo.samplers_used_mask) { |
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if (sprog->ss[id]->sel->sinfo.samplers_used_mask) { |
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uint32_t mask = sprog->ss[id]->sel->sinfo.samplers_used_mask; |
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uint32_t mask = sprog->ss[id]->sel->sinfo.samplers_used_mask; |
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int nsamp = util_bitcount(sprog->ss[id]->sel->sinfo.samplers_used_mask); |
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int nsamp = util_bitcount(sprog->ss[id]->sel->sinfo.samplers_used_mask); |
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@ -951,7 +953,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte |
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sprog->samplers_used_mask[id] = sprog->ss[id]->sel->sinfo.samplers_used_mask; |
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sprog->samplers_used_mask[id] = sprog->ss[id]->sel->sinfo.samplers_used_mask; |
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} |
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} |
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for (id = PIPE_SHADER_VERTEX; id <= (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); id++) { |
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for (id = PIPE_SHADER_VERTEX; id <= last_shader; id++) { |
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if (sprog->ss[id]->sel->sinfo.num_consts) { |
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if (sprog->ss[id]->sel->sinfo.num_consts) { |
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sprog->const_locs[id] = calloc(sprog->ss[id]->sel->sinfo.num_consts, sizeof(uint32_t)); |
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sprog->const_locs[id] = calloc(sprog->ss[id]->sel->sinfo.num_consts, sizeof(uint32_t)); |
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if (sprog->const_locs[id]) { |
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if (sprog->const_locs[id]) { |
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@ -978,7 +980,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte |
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sprog->attrib_locs = NULL; |
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sprog->attrib_locs = NULL; |
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} |
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} |
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for (id = PIPE_SHADER_VERTEX; id <= (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); id++) { |
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for (id = PIPE_SHADER_VERTEX; id <= last_shader; id++) { |
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if (sprog->ss[id]->sel->sinfo.num_ubos) { |
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if (sprog->ss[id]->sel->sinfo.num_ubos) { |
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const char *prefix = pipe_shader_to_prefix(id); |
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const char *prefix = pipe_shader_to_prefix(id); |
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@ -2610,7 +2612,7 @@ static void vrend_draw_bind_samplers(struct vrend_context *ctx) |
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int shader_type; |
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int shader_type; |
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sampler_id = 0; |
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sampler_id = 0; |
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for (shader_type = PIPE_SHADER_VERTEX; shader_type <= (ctx->sub->shaders[PIPE_SHADER_GEOMETRY] ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); shader_type++) { |
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for (shader_type = PIPE_SHADER_VERTEX; shader_type <= ctx->sub->last_shader_idx; shader_type++) { |
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int index = 0; |
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int index = 0; |
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for (i = 0; i < ctx->sub->views[shader_type].num_views; i++) { |
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for (i = 0; i < ctx->sub->views[shader_type].num_views; i++) { |
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struct vrend_resource *texture = NULL; |
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struct vrend_resource *texture = NULL; |
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@ -2682,7 +2684,7 @@ static void vrend_draw_bind_ubo(struct vrend_context *ctx) |
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int shader_type; |
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int shader_type; |
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ubo_id = 0; |
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ubo_id = 0; |
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for (shader_type = PIPE_SHADER_VERTEX; shader_type <= (ctx->sub->shaders[PIPE_SHADER_GEOMETRY] ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); shader_type++) { |
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for (shader_type = PIPE_SHADER_VERTEX; shader_type <= ctx->sub->last_shader_idx; shader_type++) { |
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uint32_t mask; |
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uint32_t mask; |
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int shader_ubo_idx = 0; |
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int shader_ubo_idx = 0; |
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struct pipe_constant_buffer *cb; |
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struct pipe_constant_buffer *cb; |
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@ -2769,6 +2771,8 @@ void vrend_draw_vbo(struct vrend_context *ctx, |
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if (!prog) |
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if (!prog) |
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return; |
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return; |
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} |
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} |
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ctx->sub->last_shader_idx = ctx->sub->shaders[PIPE_SHADER_GEOMETRY] ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT; |
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} else |
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} else |
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prog = ctx->sub->prog; |
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prog = ctx->sub->prog; |
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if (ctx->sub->prog != prog) { |
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if (ctx->sub->prog != prog) { |
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@ -2788,7 +2792,7 @@ void vrend_draw_vbo(struct vrend_context *ctx, |
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vrend_use_program(ctx, ctx->sub->prog->id); |
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vrend_use_program(ctx, ctx->sub->prog->id); |
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for (shader_type = PIPE_SHADER_VERTEX; shader_type <= (ctx->sub->shaders[PIPE_SHADER_GEOMETRY] ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); shader_type++) { |
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for (shader_type = PIPE_SHADER_VERTEX; shader_type <= ctx->sub->last_shader_idx; shader_type++) { |
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if (ctx->sub->prog->const_locs[shader_type] && (ctx->sub->const_dirty[shader_type] || new_program)) { |
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if (ctx->sub->prog->const_locs[shader_type] && (ctx->sub->const_dirty[shader_type] || new_program)) { |
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int nc; |
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int nc; |
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nc = ctx->sub->shaders[shader_type]->sinfo.num_consts; |
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nc = ctx->sub->shaders[shader_type]->sinfo.num_consts; |
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