BGRA formats don't support texture storage on GLES, but GLES supports
creating multisample textures only by using glTexStorage*Multisample,
so switch to a swizzled RGB* format.
v2: Simplify handling of whether we should emulate (Gurchetan)
v3: Fix spaces and use VREND_DEBUG (Gurchetan)
Related #126
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>