shader: enable ints if an integer sampler view is seen.

This fixes a broken shader compile with:
KHR-GL43.texture_swizzle.smoke

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Dave Airlie 7 years ago
parent 2ec172f4c5
commit aabfa38254
  1. 3
      src/vrend_shader.c

@ -1003,6 +1003,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
return FALSE; return FALSE;
} }
ctx->samplers[decl->Range.First].tgsi_sampler_return = decl->SamplerView.ReturnTypeX; ctx->samplers[decl->Range.First].tgsi_sampler_return = decl->SamplerView.ReturnTypeX;
if (decl->SamplerView.ReturnTypeX == TGSI_RETURN_TYPE_SINT ||
decl->SamplerView.ReturnTypeX == TGSI_RETURN_TYPE_UINT)
ctx->shader_req_bits |= SHADER_REQ_INTS;
if (ctx->info.indirect_files & (1 << TGSI_FILE_SAMPLER)) { if (ctx->info.indirect_files & (1 << TGSI_FILE_SAMPLER)) {
if (ctx->last_sampler_array_idx != -1) { if (ctx->last_sampler_array_idx != -1) {
if (ctx->sampler_arrays[ctx->last_sampler_array_idx].sview_type == decl->SamplerView.Resource && if (ctx->sampler_arrays[ctx->last_sampler_array_idx].sview_type == decl->SamplerView.Resource &&

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