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@ -108,6 +108,45 @@ FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.shaders.sample_variables.sample_p |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_4" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_8" |
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# TODO: These tests aren't reliable either |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES3.functional.negative_api.shader.sampler_parameterfv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES3.functional.negative_api.shader.sampler_parameterf" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES3.functional.negative_api.shader.sampler_parameteriv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES3.functional.negative_api.shader.sampler_parameteri" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES3.functional.negative_api.state.get_synciv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.sampler_parameterfv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.sampler_parameterf" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.sampler_parameteriv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.sampler_parameteri" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.srgb_decode_samplerparameterfv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.srgb_decode_samplerparameterf" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.srgb_decode_samplerparameteriv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.srgb_decode_samplerparameteri" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_synciv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameterfv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameterf" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameteriv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameteri" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.srgb_decode_samplerparameterfv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.srgb_decode_samplerparameterf" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.srgb_decode_samplerparameteriv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.srgb_decode_samplerparameteri" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.shader.sampler_parameterfv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.shader.sampler_parameterf" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.shader.sampler_parameteriv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.shader.sampler_parameteri" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.shader.srgb_decode_samplerparameterfv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.shader.srgb_decode_samplerparameterf" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.shader.srgb_decode_samplerparameteriv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.shader.srgb_decode_samplerparameteri" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_synciv" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.log.state.get_synciv" |
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# TODO: These tests fail on softpipe, someone should fix them and then remove these lines |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.lowp_vertex" |
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FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.highp_fragment" |
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for TEST_NAME in $FLIP_FLOPS; do |
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sed -i "\:$TEST_NAME:d" $RESULTS_DIR/deqp_results.txt $PREVIOUS_RESULTS_DIR/deqp_results.txt |
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done |
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