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@ -93,7 +93,6 @@ struct global_error_state { |
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}; |
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struct global_renderer_state { |
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GLuint program_id; |
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struct list_head fence_list; |
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struct vrend_context *current_ctx; |
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struct vrend_context *current_hw_ctx; |
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@ -326,6 +325,7 @@ struct vrend_sub_context { |
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GLboolean depth_test_enabled; |
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GLboolean alpha_test_enabled; |
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GLboolean stencil_test_enabled; |
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GLuint program_id; |
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}; |
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struct vrend_context { |
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@ -565,11 +565,11 @@ static boolean vrend_is_timer_query(GLenum gltype) |
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gltype == GL_TIME_ELAPSED; |
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} |
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void vrend_use_program(GLuint program_id) |
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static void vrend_use_program(struct vrend_context *ctx, GLuint program_id) |
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{ |
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if (vrend_state.program_id != program_id) { |
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if (ctx->sub->program_id != program_id) { |
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glUseProgram(program_id); |
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vrend_state.program_id = program_id; |
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ctx->sub->program_id = program_id; |
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} |
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} |
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@ -1938,7 +1938,7 @@ void vrend_clear(struct vrend_context *ctx, |
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if (ctx->sub->viewport_state_dirty) |
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vrend_update_viewport_state(ctx); |
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vrend_use_program(0); |
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vrend_use_program(ctx, 0); |
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if (buffers & PIPE_CLEAR_COLOR) |
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glClearColor(color->f[0], color->f[1], color->f[2], color->f[3]); |
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@ -2112,7 +2112,7 @@ void vrend_draw_vbo(struct vrend_context *ctx, |
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id); |
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vrend_use_program(ctx->sub->prog->id); |
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vrend_use_program(ctx, ctx->sub->prog->id); |
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for (shader_type = PIPE_SHADER_VERTEX; shader_type <= (ctx->sub->gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); shader_type++) { |
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if (ctx->sub->prog->const_locs[shader_type] && (ctx->sub->const_dirty[shader_type] || new_program)) { |
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@ -3167,7 +3167,6 @@ void vrend_renderer_init(struct vrend_if_cbs *cbs) |
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vrend_build_format_list(); |
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vrend_clicbs->destroy_gl_context(gl_context); |
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vrend_state.program_id = (GLuint)-1; |
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list_inithead(&vrend_state.fence_list); |
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list_inithead(&vrend_state.waiting_query_list); |
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@ -3800,7 +3799,8 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx, |
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float depth_scale; |
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GLuint send_size = 0; |
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uint32_t stride = info->stride; |
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vrend_use_program(0); |
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vrend_use_program(ctx, 0); |
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if (!stride) |
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stride = util_format_get_nblocksx(res->base.format, u_minify(res->base.width0, info->level)) * elsize; |
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@ -4054,7 +4054,8 @@ static int vrend_transfer_send_readpixels(struct vrend_context *ctx, |
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uint32_t h = u_minify(res->base.height0, info->level); |
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int elsize = util_format_get_blocksize(res->base.format); |
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float depth_scale; |
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vrend_use_program(0); |
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vrend_use_program(ctx, 0); |
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format = tex_conv_table[res->base.format].glformat; |
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type = tex_conv_table[res->base.format].gltype;
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@ -5556,6 +5557,5 @@ void vrend_renderer_reset(void) |
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vrend_object_fini_resource_table(); |
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vrend_decode_reset(true); |
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vrend_object_init_resource_table(); |
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vrend_state.program_id = (GLuint)-1; |
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vrend_renderer_context_create_internal(0, 0, NULL); |
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} |
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