vrend: GL_COLOR_ATTACHMENT*_EXT -> GL_COLOR_ATTACHMENT*

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Erik Faye-Lund 7 years ago committed by Dave Airlie
parent a8907c276f
commit b344d957fa
  1. 4
      src/vrend_blitter.c
  2. 4
      src/vrend_formats.c
  3. 22
      src/vrend_renderer.c

@ -785,7 +785,7 @@ void vrend_renderer_blit_gl(UNUSED struct vrend_context *ctx,
glBindFramebuffer(GL_FRAMEBUFFER, blit_ctx->fb_id); glBindFramebuffer(GL_FRAMEBUFFER, blit_ctx->fb_id);
vrend_fb_bind_texture(dst_res, 0, info->dst.level, info->dst.box.z); vrend_fb_bind_texture(dst_res, 0, info->dst.level, info->dst.box.z);
buffers = GL_COLOR_ATTACHMENT0_EXT; buffers = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &buffers); glDrawBuffers(1, &buffers);
glBindTexture(src_res->target, src_res->id); glBindTexture(src_res->target, src_res->id);
@ -842,7 +842,7 @@ void vrend_renderer_blit_gl(UNUSED struct vrend_context *ctx,
glBindFramebuffer(GL_FRAMEBUFFER, blit_ctx->fb_id); glBindFramebuffer(GL_FRAMEBUFFER, blit_ctx->fb_id);
vrend_fb_bind_texture(dst_res, 0, info->dst.level, layer); vrend_fb_bind_texture(dst_res, 0, info->dst.level, layer);
buffers = GL_COLOR_ATTACHMENT0_EXT; buffers = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &buffers); glDrawBuffers(1, &buffers);
blitter_set_texcoords(blit_ctx, src_res, info->src.level, blitter_set_texcoords(blit_ctx, src_res, info->src.level,
info->src.box.z + src_z, 0, info->src.box.z + src_z, 0,

@ -383,9 +383,9 @@ static void vrend_add_formats(struct vrend_format_table *table, int num_entries)
buffers = GL_NONE; buffers = GL_NONE;
glDrawBuffers(1, &buffers); glDrawBuffers(1, &buffers);
} else { } else {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex_id, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex_id, 0);
buffers = GL_COLOR_ATTACHMENT0_EXT; buffers = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &buffers); glDrawBuffers(1, &buffers);
} }

@ -1859,7 +1859,7 @@ static void vrend_fb_bind_texture_id(struct vrend_resource *res,
uint32_t level, uint32_t layer) uint32_t level, uint32_t layer)
{ {
const struct util_format_description *desc = util_format_description(res->base.format); const struct util_format_description *desc = util_format_description(res->base.format);
GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + idx; GLenum attachment = GL_COLOR_ATTACHMENT0 + idx;
if (vrend_format_is_ds(res->base.format)) { if (vrend_format_is_ds(res->base.format)) {
if (util_format_has_stencil(desc)) { if (util_format_has_stencil(desc)) {
@ -1975,14 +1975,14 @@ static void vrend_hw_set_color_surface(struct vrend_context *ctx, int index)
static void vrend_hw_emit_framebuffer_state(struct vrend_context *ctx) static void vrend_hw_emit_framebuffer_state(struct vrend_context *ctx)
{ {
static const GLenum buffers[8] = { static const GLenum buffers[8] = {
GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3_EXT, GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4_EXT, GL_COLOR_ATTACHMENT4,
GL_COLOR_ATTACHMENT5_EXT, GL_COLOR_ATTACHMENT5,
GL_COLOR_ATTACHMENT6_EXT, GL_COLOR_ATTACHMENT6,
GL_COLOR_ATTACHMENT7_EXT, GL_COLOR_ATTACHMENT7,
}; };
glBindFramebuffer(GL_FRAMEBUFFER, ctx->sub->fb_id); glBindFramebuffer(GL_FRAMEBUFFER, ctx->sub->fb_id);
@ -6171,7 +6171,7 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
glBindFramebuffer(GL_FRAMEBUFFER, res->readback_fb_id); glBindFramebuffer(GL_FRAMEBUFFER, res->readback_fb_id);
} }
buffers = GL_COLOR_ATTACHMENT0_EXT; buffers = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &buffers); glDrawBuffers(1, &buffers);
glDisable(GL_BLEND); glDisable(GL_BLEND);
vrend_depth_test_enable(ctx, false); vrend_depth_test_enable(ctx, false);
@ -6445,7 +6445,7 @@ static int vrend_transfer_send_readpixels(struct vrend_context *ctx,
if (has_feature(feat_mesa_invert) && actually_invert) if (has_feature(feat_mesa_invert) && actually_invert)
glPixelStorei(GL_PACK_INVERT_MESA, 1); glPixelStorei(GL_PACK_INVERT_MESA, 1);
if (!vrend_format_is_ds(res->base.format)) if (!vrend_format_is_ds(res->base.format))
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); glReadBuffer(GL_COLOR_ATTACHMENT0);
if (!need_temp && row_stride) if (!need_temp && row_stride)
glPixelStorei(GL_PACK_ROW_LENGTH, row_stride); glPixelStorei(GL_PACK_ROW_LENGTH, row_stride);

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