Resets stencil buffer write mask to ~0u before glClear().
Fixes many tests which use stencil buffer with increment, decrement or
invert operations. For example:
dEQP-GLES3.functional.fragment_ops.random.18
dEQP-GLES3.functional.fragment_ops.random.25
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.2