tests: add simple rendering test

This clears a buffer and renders a triangle to it

it just confirms something is drawn
macos/master
Dave Airlie 10 years ago
parent 91ec75a503
commit b76bbe4f22
  1. 251
      tests/test_virgl_cmd.c

@ -23,12 +23,15 @@
**************************************************************************/ **************************************************************************/
#include <check.h> #include <check.h>
#include <stdlib.h> #include <stdlib.h>
#include <time.h>
#include <errno.h> #include <errno.h>
#include <sys/uio.h> #include <sys/uio.h>
#include <virglrenderer.h> #include <virglrenderer.h>
#include "virgl_hw.h" #include "virgl_hw.h"
#include "pipe/p_format.h" #include "pipe/p_format.h"
#include "testvirgl_encode.h" #include "testvirgl_encode.h"
#include "virgl_protocol.h"
#include "util/u_memory.h"
/* create a resource - clear it to a color, do a transfer */ /* create a resource - clear it to a color, do a transfer */
START_TEST(virgl_test_clear) START_TEST(virgl_test_clear)
@ -193,6 +196,251 @@ START_TEST(virgl_test_blit_simple)
} }
END_TEST END_TEST
struct vertex {
float position[4];
float color[4];
};
static struct vertex vertices[3] =
{
{
{ 0.0f, -0.9f, 0.0f, 1.0f },
{ 1.0f, 0.0f, 0.0f, 1.0f }
},
{
{ -0.9f, 0.9f, 0.0f, 1.0f },
{ 0.0f, 1.0f, 0.0f, 1.0f }
},
{
{ 0.9f, 0.9f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f, 1.0f }
}
};
/* create a resource - clear it to a color, render something */
START_TEST(virgl_test_render_simple)
{
struct virgl_context ctx;
struct virgl_resource res;
struct virgl_resource vbo;
struct virgl_surface surf;
struct pipe_framebuffer_state fb_state;
struct pipe_vertex_element ve[2];
struct pipe_vertex_buffer vbuf;
int ve_handle, vs_handle, fs_handle;
int ctx_handle = 1;
union pipe_color_union color;
struct virgl_box box;
int ret;
int tw = 300, th = 300;
ret = testvirgl_init_ctx_cmdbuf(&ctx);
ck_assert_int_eq(ret, 0);
/* init and create simple 2D resource */
ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
ck_assert_int_eq(ret, 0);
/* attach resource to context */
virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
/* create a surface for the resource */
memset(&surf, 0, sizeof(surf));
surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
surf.handle = 1;
surf.base.texture = &res.base;
virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
/* set the framebuffer state */
fb_state.nr_cbufs = 1;
fb_state.zsbuf = NULL;
fb_state.cbufs[0] = &surf.base;
virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
/* clear the resource */
/* clear buffer to green */
color.f[0] = 0.0;
color.f[1] = 1.0;
color.f[2] = 0.0;
color.f[3] = 1.0;
virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
/* create vertex elements */
ve_handle = ctx_handle++;
memset(ve, 0, sizeof(ve));
ve[0].src_offset = Offset(struct vertex, position);
ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
ve[1].src_offset = Offset(struct vertex, color);
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);
virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
/* create vbo */
ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
ck_assert_int_eq(ret, 0);
virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);
/* inline write the data to it */
box.x = 0;
box.y = 0;
box.z = 0;
box.w = sizeof(vertices);
box.h = 1;
box.d = 1;
virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);
vbuf.stride = sizeof(struct vertex);
vbuf.buffer_offset = 0;
vbuf.buffer = &vbo.base;
virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);
/* create vertex shader */
{
struct pipe_shader_state vs;
const char *text =
"VERT\n"
"DCL IN[0]\n"
"DCL IN[1]\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], COLOR\n"
" 0: MOV OUT[1], IN[1]\n"
" 1: MOV OUT[0], IN[0]\n"
" 2: END\n";
memset(&vs, 0, sizeof(vs));
vs_handle = ctx_handle++;
virgl_encode_shader_state(&ctx, vs_handle, VIRGL_OBJECT_VS,
&vs, text);
virgl_encode_bind_object(&ctx, vs_handle, VIRGL_OBJECT_VS);
}
/* create fragment shader */
{
struct pipe_shader_state fs;
const char *text =
"FRAG\n"
"DCL IN[0], COLOR, LINEAR\n"
"DCL OUT[0], COLOR\n"
" 0: MOV OUT[0], IN[0]\n"
" 1: END\n";
memset(&fs, 0, sizeof(fs));
fs_handle = ctx_handle++;
virgl_encode_shader_state(&ctx, fs_handle, VIRGL_OBJECT_FS,
&fs, text);
virgl_encode_bind_object(&ctx, fs_handle, VIRGL_OBJECT_FS);
}
/* set blend state */
{
struct pipe_blend_state blend;
int blend_handle = ctx_handle++;
memset(&blend, 0, sizeof(blend));
blend.rt[0].colormask = PIPE_MASK_RGBA;
virgl_encode_blend_state(&ctx, blend_handle, &blend);
virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
}
/* set depth stencil alpha state */
{
struct pipe_depth_stencil_alpha_state dsa;
int dsa_handle = ctx_handle++;
memset(&dsa, 0, sizeof(dsa));
dsa.depth.writemask = 1;
dsa.depth.func = PIPE_FUNC_LESS;
virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
}
/* set rasterizer state */
{
struct pipe_rasterizer_state rasterizer;
int rs_handle = ctx_handle++;
memset(&rasterizer, 0, sizeof(rasterizer));
rasterizer.cull_face = PIPE_FACE_NONE;
rasterizer.half_pixel_center = 1;
rasterizer.bottom_edge_rule = 1;
rasterizer.depth_clip = 1;
virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
}
/* set viewport state */
{
struct pipe_viewport_state vp;
float znear = 0, zfar = 1.0;
float half_w = tw / 2.0f;
float half_h = th / 2.0f;
float half_d = (zfar - znear) / 2.0f;
vp.scale[0] = half_w;
vp.scale[1] = half_h;
vp.scale[2] = half_d;
vp.translate[0] = half_w + 0;
vp.translate[1] = half_h + 0;
vp.translate[2] = half_d + znear;
virgl_encoder_set_viewport_state(&ctx, &vp);
}
/* draw */
{
struct pipe_draw_info info;
memset(&info, 0, sizeof(info));
info.count = 3;
info.mode = PIPE_PRIM_TRIANGLES;
virgl_encoder_draw_vbo(&ctx, &info);
}
virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
/* create a fence */
ret = virgl_renderer_create_fence(1, ctx.ctx_id);
ck_assert_int_eq(ret, 0);
do {
int fence;
virgl_renderer_poll();
fence = testvirgl_get_last_fence();
if (fence >= 1)
break;
nanosleep((struct timespec[]){{0, 50000}}, NULL);
} while(1);
/* read back the tri values in the resource */
box.x = 0;
box.y = 0;
box.z = 0;
box.w = tw;
box.h = th;
box.d = 1;
ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
ck_assert_int_eq(ret, 0);
{
int w, h;
bool all_cleared = true;
uint32_t *ptr = res.iovs[0].iov_base;
for (h = 0; h < th; h++) {
for (w = 0; w < tw; w++) {
if (ptr[h * tw + w] != 0xff00ff00)
all_cleared = false;
}
}
ck_assert_int_eq(all_cleared, false);
}
/* cleanup */
virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
testvirgl_destroy_backed_res(&res);
testvirgl_fini_ctx_cmdbuf(&ctx);
}
END_TEST
Suite *virgl_init_suite(void) Suite *virgl_init_suite(void)
{ {
Suite *s; Suite *s;
@ -200,9 +448,10 @@ Suite *virgl_init_suite(void)
s = suite_create("virgl_clear"); s = suite_create("virgl_clear");
tc_core = tcase_create("clear"); tc_core = tcase_create("clear");
tcase_add_test(tc_core, virgl_test_clear); tcase_add_test(tc_core, virgl_test_clear);
tcase_add_test(tc_core, virgl_test_blit_simple); tcase_add_test(tc_core, virgl_test_blit_simple);
tcase_add_test(tc_core, virgl_test_render_simple);
suite_add_tcase(s, tc_core); suite_add_tcase(s, tc_core);
return s; return s;

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