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@ -1110,6 +1110,7 @@ iter_declaration(struct tgsi_iterate_context *iter, |
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ctx->inputs[i].glsl_predefined_no_emit = true; |
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ctx->inputs[i].glsl_predefined_no_emit = true; |
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ctx->inputs[i].glsl_no_index = true; |
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ctx->inputs[i].glsl_no_index = true; |
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ctx->inputs[i].is_int = true; |
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ctx->inputs[i].is_int = true; |
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ctx->inputs[i].type = VEC_INT; |
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ctx->inputs[i].override_no_wm = true; |
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ctx->inputs[i].override_no_wm = true; |
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name_prefix = "gl_ViewportIndex"; |
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name_prefix = "gl_ViewportIndex"; |
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if (ctx->glsl_ver_required >= 140) |
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if (ctx->glsl_ver_required >= 140) |
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@ -1125,6 +1126,7 @@ iter_declaration(struct tgsi_iterate_context *iter, |
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ctx->inputs[i].glsl_predefined_no_emit = true; |
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ctx->inputs[i].glsl_predefined_no_emit = true; |
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ctx->inputs[i].glsl_no_index = true; |
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ctx->inputs[i].glsl_no_index = true; |
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ctx->inputs[i].is_int = true; |
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ctx->inputs[i].is_int = true; |
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ctx->inputs[i].type = VEC_INT; |
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ctx->inputs[i].override_no_wm = true; |
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ctx->inputs[i].override_no_wm = true; |
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ctx->shader_req_bits |= SHADER_REQ_LAYER; |
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ctx->shader_req_bits |= SHADER_REQ_LAYER; |
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break; |
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break; |
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@ -4112,10 +4114,7 @@ get_source_info(struct dump_ctx *ctx, |
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get_tesslevel_as_source(src_buf, prefix, ctx->inputs[j].glsl_name, &src->Register); |
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get_tesslevel_as_source(src_buf, prefix, ctx->inputs[j].glsl_name, &src->Register); |
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} else { |
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} else { |
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enum vrend_type_qualifier srcstypeprefix = stypeprefix; |
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enum vrend_type_qualifier srcstypeprefix = stypeprefix; |
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if ((stype == TGSI_TYPE_UNSIGNED || stype == TGSI_TYPE_SIGNED) && |
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if (ctx->inputs[j].type != VEC_FLOAT) { |
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ctx->inputs[j].is_int) |
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srcstypeprefix = TYPE_CONVERSION_NONE; |
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else if (ctx->inputs[j].type) { |
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if (stype == TGSI_TYPE_UNSIGNED) |
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if (stype == TGSI_TYPE_UNSIGNED) |
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srcstypeprefix = UVEC4; |
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srcstypeprefix = UVEC4; |
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else if (stype == TGSI_TYPE_SIGNED) |
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else if (stype == TGSI_TYPE_SIGNED) |
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