OpenGL ES 3.1 only supports writing to a few formats, while it can
read from all of them. So let's make sure we emit readonly, so the
OpenGL driver knows we'll only read.
This avoids a shader-compiler error on OpenGL ES 3.1.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>