shader: Fix offset and argument type for texelFetchOffset for 1D

samplers on GLES

Since the sampler is emulated by a 2D sampler the offset must also be a
2D vector and the coordinate argument must be  ivec2.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>

Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Gert Wollny 6 years ago
parent d184b04097
commit ba41038ace
  1. 7
      src/vrend_shader.c

@ -2081,7 +2081,10 @@ static bool fill_offset_buffer(struct dump_ctx *ctx,
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
snprintf(offbuf, 256, ", int(%d)", imd->val[inst->TexOffsets[0].SwizzleX].i);
if (!ctx->cfg->use_gles)
snprintf(offbuf, 256, ", int(%d)", imd->val[inst->TexOffsets[0].SwizzleX].i);
else
snprintf(offbuf, 256, ", ivec2(%d, 0)", imd->val[inst->TexOffsets[0].SwizzleX].i);
break;
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
@ -2421,7 +2424,7 @@ static void translate_tex(struct dump_ctx *ctx,
if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) {
if (ctx->cfg->use_gles && (inst->Texture.Texture == TGSI_TEXTURE_1D ||
inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY)) {
const char *vtype = inst->Texture.Texture == TGSI_TEXTURE_1D ? "vec2" : "vec3";
const char *vtype = inst->Texture.Texture == TGSI_TEXTURE_1D ? "ivec2" : "ivec3";
emit_buff(ctx, "%s = %s(%s(texelFetch%s(%s, %s(%s(%s%s), 0)%s%s)%s));\n",
dsts[0], get_string(dinfo->dstconv), get_string(dtypeprefix), tex_ext, srcs[sampler_index],
vtype, get_string(txfi), srcs[0], get_wm_string(twm), bias, offbuf, dinfo->dst_override_no_wm[0] ? "" : writemask);

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