Since the 1D texture arrays are emulated by using 2D texture arrays the number of array layers is in the z component. Fixes piglits on GLES: textureSize * *sampler1DArray Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>macos/master
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