shader: add a few handled texture type

This is a regression fix from c59eddf16e.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
macos/master
Marc-André Lureau 9 years ago committed by Dave Airlie
parent 1d2a61788f
commit c01d5be76a
  1. 7
      src/vrend_shader.c

@ -953,6 +953,13 @@ static int translate_tex(struct dump_ctx *ctx,
ctx->samplers[sreg_index].tgsi_sampler_type = inst->Texture.Texture; ctx->samplers[sreg_index].tgsi_sampler_type = inst->Texture.Texture;
switch (inst->Texture.Texture) { switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_2D_ARRAY:
break;
case TGSI_TEXTURE_SHADOWCUBE_ARRAY: case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
is_shad = true; is_shad = true;
case TGSI_TEXTURE_CUBE_ARRAY: case TGSI_TEXTURE_CUBE_ARRAY:

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