Detect OpenGL ES context being given to us. This is just the detection code, it does not do any other fallback or work around. This is required for the rest of the OpenGL ES code that follows. It is assumed that virgl will not decide to use OpenGL ES and that is the hardware platform that forces this. Signed-off-by: Jakob Bornecrantz <jakob.bornecrantz@collabora.com> Signed-off-by: Dave Airlie <airlied@redhat.com>macos/master
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