Now that the glTextureView() issues for eglimage-backed textures have been discovered, we can switch back to using the right gbm formats for externally allocated resources (this commit) and remove many of the bgra-specific emulation (following commits). Signed-off-by: Ryan Neph <ryanneph@google.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/725>macos/master
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