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@ -442,6 +442,262 @@ START_TEST(virgl_test_render_simple) |
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} |
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END_TEST |
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/* create a resource - clear it to a color, render something */ |
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START_TEST(virgl_test_render_geom_simple) |
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{ |
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struct virgl_context ctx; |
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struct virgl_resource res; |
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struct virgl_resource vbo; |
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struct virgl_surface surf; |
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struct pipe_framebuffer_state fb_state; |
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struct pipe_vertex_element ve[2]; |
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struct pipe_vertex_buffer vbuf; |
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int ve_handle, vs_handle, fs_handle, gs_handle; |
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int ctx_handle = 1; |
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union pipe_color_union color; |
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struct virgl_box box; |
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int ret; |
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int tw = 300, th = 300; |
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ret = testvirgl_init_ctx_cmdbuf(&ctx); |
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ck_assert_int_eq(ret, 0); |
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/* init and create simple 2D resource */ |
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ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th); |
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ck_assert_int_eq(ret, 0); |
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/* attach resource to context */ |
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virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle); |
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/* create a surface for the resource */ |
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memset(&surf, 0, sizeof(surf)); |
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surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM; |
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surf.handle = ctx_handle++; |
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surf.base.texture = &res.base; |
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virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base); |
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/* set the framebuffer state */ |
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fb_state.nr_cbufs = 1; |
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fb_state.zsbuf = NULL; |
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fb_state.cbufs[0] = &surf.base; |
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virgl_encoder_set_framebuffer_state(&ctx, &fb_state); |
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/* clear the resource */ |
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/* clear buffer to green */ |
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color.f[0] = 0.0; |
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color.f[1] = 1.0; |
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color.f[2] = 0.0; |
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color.f[3] = 1.0; |
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virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0); |
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/* create vertex elements */ |
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ve_handle = ctx_handle++; |
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memset(ve, 0, sizeof(ve)); |
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ve[0].src_offset = Offset(struct vertex, position); |
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ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
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ve[1].src_offset = Offset(struct vertex, color); |
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ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
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virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve); |
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virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS); |
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/* create vbo */ |
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ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER); |
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ck_assert_int_eq(ret, 0); |
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virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle); |
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/* inline write the data to it */ |
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box.x = 0; |
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box.y = 0; |
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box.z = 0; |
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box.w = sizeof(vertices); |
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box.h = 1; |
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box.d = 1; |
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virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0); |
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vbuf.stride = sizeof(struct vertex); |
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vbuf.buffer_offset = 0; |
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vbuf.buffer = &vbo.base; |
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virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf); |
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/* create vertex shader */ |
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{ |
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struct pipe_shader_state vs; |
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const char *text = |
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"VERT\n" |
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"DCL IN[0]\n" |
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"DCL IN[1]\n" |
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"DCL OUT[0], POSITION\n" |
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"DCL OUT[1], GENERIC[20]\n" |
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" 0: MOV OUT[1], IN[1]\n" |
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" 1: MOV OUT[0], IN[0]\n" |
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" 2: END\n"; |
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memset(&vs, 0, sizeof(vs)); |
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vs_handle = ctx_handle++; |
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virgl_encode_shader_state(&ctx, vs_handle, VIRGL_OBJECT_VS, |
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&vs, text); |
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virgl_encode_bind_object(&ctx, vs_handle, VIRGL_OBJECT_VS); |
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} |
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/* create geometry shader */ |
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{ |
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struct pipe_shader_state gs; |
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const char *text = |
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"GEOM\n" |
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"PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n" |
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"PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n" |
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"PROPERTY GS_MAX_OUTPUT_VERTICES 3\n" |
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"PROPERTY GS_INVOCATIONS 1\n" |
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"DCL IN[][0], POSITION\n" |
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"DCL IN[][1], GENERIC[20]\n" |
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"DCL OUT[0], POSITION\n" |
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"DCL OUT[1], GENERIC[20]\n" |
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"IMM[0] INT32 {0, 0, 0, 0}\n" |
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"0:MOV OUT[0], IN[0][0]\n" |
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"1:MOV OUT[1], IN[0][1]\n" |
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"2:EMIT IMM[0].xxxx\n" |
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"3:MOV OUT[0], IN[1][0]\n" |
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"4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */ |
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"5:EMIT IMM[0].xxxx\n" |
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"6:MOV OUT[0], IN[2][0]\n" |
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"7:MOV OUT[1], IN[2][1]\n" |
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"8:EMIT IMM[0].xxxx\n" |
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"9:END\n"; |
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memset(&gs, 0, sizeof(gs)); |
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gs_handle = ctx_handle++; |
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virgl_encode_shader_state(&ctx, gs_handle, VIRGL_OBJECT_GS, |
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&gs, text); |
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virgl_encode_bind_object(&ctx, gs_handle, VIRGL_OBJECT_GS); |
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} |
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/* create fragment shader */ |
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{ |
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struct pipe_shader_state fs; |
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const char *text = |
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"FRAG\n" |
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"DCL IN[0], GENERIC[20], LINEAR\n" |
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"DCL OUT[0], COLOR\n" |
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" 0: MOV OUT[0], IN[0]\n" |
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" 1: END\n"; |
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memset(&fs, 0, sizeof(fs)); |
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fs_handle = ctx_handle++; |
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virgl_encode_shader_state(&ctx, fs_handle, VIRGL_OBJECT_FS, |
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&fs, text); |
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virgl_encode_bind_object(&ctx, fs_handle, VIRGL_OBJECT_FS); |
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} |
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/* set blend state */ |
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{ |
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struct pipe_blend_state blend; |
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int blend_handle = ctx_handle++; |
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memset(&blend, 0, sizeof(blend)); |
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blend.rt[0].colormask = PIPE_MASK_RGBA; |
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virgl_encode_blend_state(&ctx, blend_handle, &blend); |
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virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND); |
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} |
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/* set depth stencil alpha state */ |
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{ |
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struct pipe_depth_stencil_alpha_state dsa; |
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int dsa_handle = ctx_handle++; |
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memset(&dsa, 0, sizeof(dsa)); |
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dsa.depth.writemask = 1; |
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dsa.depth.func = PIPE_FUNC_LESS; |
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virgl_encode_dsa_state(&ctx, dsa_handle, &dsa); |
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virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA); |
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} |
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/* set rasterizer state */ |
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{ |
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struct pipe_rasterizer_state rasterizer; |
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int rs_handle = ctx_handle++; |
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memset(&rasterizer, 0, sizeof(rasterizer)); |
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rasterizer.cull_face = PIPE_FACE_NONE; |
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rasterizer.half_pixel_center = 1; |
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rasterizer.bottom_edge_rule = 1; |
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rasterizer.depth_clip = 1; |
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virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer); |
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virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER); |
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} |
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/* set viewport state */ |
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{ |
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struct pipe_viewport_state vp; |
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float znear = 0, zfar = 1.0; |
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float half_w = tw / 2.0f; |
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float half_h = th / 2.0f; |
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float half_d = (zfar - znear) / 2.0f; |
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vp.scale[0] = half_w; |
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vp.scale[1] = half_h; |
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vp.scale[2] = half_d; |
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vp.translate[0] = half_w + 0; |
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vp.translate[1] = half_h + 0; |
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vp.translate[2] = half_d + znear; |
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virgl_encoder_set_viewport_state(&ctx, &vp); |
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} |
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/* draw */ |
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{ |
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struct pipe_draw_info info; |
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memset(&info, 0, sizeof(info)); |
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info.count = 3; |
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info.mode = PIPE_PRIM_TRIANGLES; |
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virgl_encoder_draw_vbo(&ctx, &info); |
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} |
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virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw); |
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/* create a fence */ |
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ret = virgl_renderer_create_fence(1, ctx.ctx_id); |
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ck_assert_int_eq(ret, 0); |
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do { |
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int fence; |
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virgl_renderer_poll(); |
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fence = testvirgl_get_last_fence(); |
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if (fence >= 1) |
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break; |
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nanosleep((struct timespec[]){{0, 50000}}, NULL); |
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} while(1); |
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/* read back the tri values in the resource */ |
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box.x = 0; |
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box.y = 0; |
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box.z = 0; |
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box.w = tw; |
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box.h = th; |
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box.d = 1; |
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ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0); |
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ck_assert_int_eq(ret, 0); |
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{ |
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int w, h; |
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bool all_cleared = true; |
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uint32_t *ptr = res.iovs[0].iov_base; |
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for (h = 0; h < th; h++) { |
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for (w = 0; w < tw; w++) { |
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if (ptr[h * tw + w] != 0xff00ff00) |
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all_cleared = false; |
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} |
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} |
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ck_assert_int_eq(all_cleared, false); |
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} |
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/* cleanup */ |
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virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle); |
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testvirgl_destroy_backed_res(&vbo); |
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testvirgl_destroy_backed_res(&res); |
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testvirgl_fini_ctx_cmdbuf(&ctx); |
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} |
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END_TEST |
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Suite *virgl_init_suite(void) |
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{ |
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Suite *s; |
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@ -452,6 +708,7 @@ Suite *virgl_init_suite(void) |
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tcase_add_test(tc_core, virgl_test_clear); |
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tcase_add_test(tc_core, virgl_test_blit_simple); |
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tcase_add_test(tc_core, virgl_test_render_simple); |
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tcase_add_test(tc_core, virgl_test_render_geom_simple); |
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suite_add_tcase(s, tc_core); |
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return s; |
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