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@ -117,6 +117,7 @@ enum features_id |
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feat_ssbo, |
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feat_ssbo, |
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feat_stencil_texturing, |
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feat_stencil_texturing, |
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feat_tessellation, |
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feat_tessellation, |
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feat_texture_array, |
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feat_texture_buffer_range, |
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feat_texture_buffer_range, |
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feat_texture_storage, |
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feat_texture_storage, |
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feat_texture_view, |
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feat_texture_view, |
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@ -163,6 +164,7 @@ static const struct { |
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[feat_ssbo] = { 43, 31, { "GL_ARB_shader_storage_buffer_object" } }, |
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[feat_ssbo] = { 43, 31, { "GL_ARB_shader_storage_buffer_object" } }, |
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[feat_stencil_texturing] = { 43, UNAVAIL, { "GL_ARB_stencil_texturing" } }, |
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[feat_stencil_texturing] = { 43, UNAVAIL, { "GL_ARB_stencil_texturing" } }, |
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[feat_tessellation] = { 40, UNAVAIL, { "GL_ARB_tessellation_shader" } }, |
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[feat_tessellation] = { 40, UNAVAIL, { "GL_ARB_tessellation_shader" } }, |
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[feat_texture_array] = { 30, 30, { "GL_EXT_texture_array" } }, |
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[feat_texture_buffer_range] = { 43, UNAVAIL, { "GL_ARB_texture_buffer_range" } }, |
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[feat_texture_buffer_range] = { 43, UNAVAIL, { "GL_ARB_texture_buffer_range" } }, |
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[feat_texture_storage] = { 42, UNAVAIL, { "GL_ARB_texture_storage" } }, |
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[feat_texture_storage] = { 42, UNAVAIL, { "GL_ARB_texture_storage" } }, |
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[feat_texture_view] = { 43, UNAVAIL, { "GL_ARB_texture_view" } }, |
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[feat_texture_view] = { 43, UNAVAIL, { "GL_ARB_texture_view" } }, |
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@ -5001,6 +5003,9 @@ static int check_resource_valid(struct vrend_renderer_resource_create_args *args |
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if (args->target != PIPE_TEXTURE_2D_ARRAY && |
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if (args->target != PIPE_TEXTURE_2D_ARRAY && |
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args->target != PIPE_TEXTURE_1D_ARRAY) |
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args->target != PIPE_TEXTURE_1D_ARRAY) |
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return -1; |
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return -1; |
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if (!has_feature(feat_texture_array)) |
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return -1; |
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} |
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} |
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if (args->bind == 0 || |
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if (args->bind == 0 || |
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@ -7713,7 +7718,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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caps->v1.bset.mirror_clamp = true; |
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caps->v1.bset.mirror_clamp = true; |
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} |
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} |
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if (epoxy_has_gl_extension("GL_EXT_texture_array")) { |
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if (has_feature(feat_texture_array)) { |
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glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max); |
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glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max); |
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caps->v1.max_texture_array_layers = max; |
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caps->v1.max_texture_array_layers = max; |
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} |
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} |
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