renderer: CLEANUP: boolean/GLboolean -> bool

use stdbool.h as much as possible
some of the gallium code imported uses boolean
so leave it alone for now
macos/master
Dave Airlie 10 years ago
parent a20ce55f73
commit ca23e98b22
  1. 4
      src/vrend_blitter.c
  2. 12
      src/vrend_decode.c
  3. 4
      src/vrend_formats.c
  4. 248
      src/vrend_renderer.c
  5. 7
      src/vrend_renderer.h
  6. 205
      src/vrend_shader.c
  7. 20
      src/vrend_shader.h

@ -351,7 +351,7 @@ static void get_texcoords(struct vrend_resource *src_res,
int x1, int y1, int x2, int y2,
float out[4])
{
boolean normalized = src_res->base.target != PIPE_TEXTURE_RECT &&
bool normalized = src_res->base.target != PIPE_TEXTURE_RECT &&
src_res->base.nr_samples <= 1;
if (normalized) {
@ -468,7 +468,7 @@ void vrend_renderer_blit_gl(struct vrend_context *ctx,
GLenum filter;
GLuint pos_loc, tc_loc;
GLuint samp_loc;
boolean has_depth, has_stencil;
bool has_depth, has_stencil;
bool blit_stencil, blit_depth;
int dst_z;
const struct util_format_description *src_desc =

@ -954,7 +954,7 @@ static int vrend_decode_get_query_result(struct vrend_decode_ctx *ctx, int lengt
static int vrend_decode_set_render_condition(struct vrend_decode_ctx *ctx, int length)
{
uint32_t handle = get_buf_entry(ctx, VIRGL_RENDER_CONDITION_HANDLE);
boolean condition = get_buf_entry(ctx, VIRGL_RENDER_CONDITION_CONDITION) & 1;
bool condition = get_buf_entry(ctx, VIRGL_RENDER_CONDITION_CONDITION) & 1;
uint mode = get_buf_entry(ctx, VIRGL_RENDER_CONDITION_MODE);
if (length != VIRGL_RENDER_CONDITION_SIZE)
@ -1061,7 +1061,7 @@ void vrend_renderer_context_destroy(uint32_t handle)
free(ctx);
/* switch to ctx 0 */
if (ret && handle != 0)
vrend_hw_switch_context(dec_ctx[0]->grctx, TRUE);
vrend_hw_switch_context(dec_ctx[0]->grctx, true);
}
struct vrend_context *vrend_lookup_renderer_ctx(uint32_t ctx_id)
@ -1078,7 +1078,7 @@ struct vrend_context *vrend_lookup_renderer_ctx(uint32_t ctx_id)
int vrend_decode_block(uint32_t ctx_id, uint32_t *block, int ndw)
{
struct vrend_decode_ctx *gdctx;
boolean bret;
bool bret;
int ret;
if (ctx_id > VREND_MAX_CTX)
return EINVAL;
@ -1088,8 +1088,8 @@ int vrend_decode_block(uint32_t ctx_id, uint32_t *block, int ndw)
gdctx = dec_ctx[ctx_id];
bret = vrend_hw_switch_context(gdctx->grctx, TRUE);
if (bret == FALSE)
bret = vrend_hw_switch_context(gdctx->grctx, true);
if (bret == false)
return EINVAL;
gdctx->ds->buf = block;
@ -1218,7 +1218,7 @@ void vrend_decode_reset(bool ctx_0_only)
{
int i;
vrend_hw_switch_context(dec_ctx[0]->grctx, TRUE);
vrend_hw_switch_context(dec_ctx[0]->grctx, true);
if (ctx_0_only == false) {
for (i = 1; i < VREND_MAX_CTX; i++) {

@ -248,7 +248,7 @@ static void vrend_add_formats(struct vrend_format_table *table, int num_entries)
GLuint tex_id, fb_id;
for (i = 0; i < num_entries; i++) {
GLenum status;
boolean is_depth = FALSE;
bool is_depth = false;
/**/
glGenTextures(1, &tex_id);
glGenFramebuffers(1, &fb_id);
@ -295,7 +295,7 @@ static void vrend_add_formats(struct vrend_format_table *table, int num_entries)
attachment = GL_DEPTH_STENCIL_ATTACHMENT;
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_2D, tex_id, 0);
is_depth = TRUE;
is_depth = true;
glDrawBuffer(GL_NONE);
} else {
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex_id, 0);

@ -101,14 +101,16 @@ struct global_renderer_state {
struct vrend_context *current_hw_ctx;
struct list_head waiting_query_list;
boolean have_mesa_invert;
boolean have_samplers;
boolean have_robustness;
boolean have_multisample;
boolean have_ms_scaled_blit;
boolean have_nv_prim_restart, have_gl_prim_restart, have_bit_encoding;
boolean have_vertex_attrib_binding;
bool have_mesa_invert;
bool have_samplers;
bool have_robustness;
bool have_multisample;
bool have_ms_scaled_blit;
bool have_nv_prim_restart;
bool have_gl_prim_restart;
bool have_bit_encoding;
bool have_vertex_attrib_binding;
uint32_t max_uniform_blocks;
struct list_head active_ctx_list;
};
@ -120,7 +122,7 @@ struct vrend_linked_shader_program {
struct list_head sl[PIPE_SHADER_TYPES];
GLuint id;
boolean dual_src_linked;
bool dual_src_linked;
struct vrend_shader *ss[PIPE_SHADER_TYPES];
uint32_t samplers_used_mask[PIPE_SHADER_TYPES];
@ -307,7 +309,7 @@ struct vrend_sub_context {
uint32_t const_bufs_used_mask[PIPE_SHADER_TYPES];
int num_sampler_states[PIPE_SHADER_TYPES];
boolean sampler_state_dirty;
bool sampler_state_dirty;
uint32_t fb_id;
int nr_cbufs, old_nr_cbufs;
@ -317,13 +319,13 @@ struct vrend_sub_context {
struct vrend_viewport vps[PIPE_MAX_VIEWPORTS];
float depth_transform, depth_scale;
/* viewport is negative */
GLboolean viewport_is_negative;
bool viewport_is_negative;
/* this is set if the contents of the FBO look upside down when viewed
with 0,0 as the bottom corner */
GLboolean inverted_fbo_content;
bool inverted_fbo_content;
uint32_t scissor_state_dirty;
uint32_t viewport_state_dirty;
boolean stencil_state_dirty;
bool stencil_state_dirty;
uint32_t fb_height;
struct pipe_scissor_state ss[PIPE_MAX_VIEWPORTS];
@ -340,10 +342,11 @@ struct vrend_sub_context {
struct pipe_clip_state ucp_state;
GLboolean blend_enabled;
GLboolean depth_test_enabled;
GLboolean alpha_test_enabled;
GLboolean stencil_test_enabled;
bool blend_enabled;
bool depth_test_enabled;
bool alpha_test_enabled;
bool stencil_test_enabled;
GLuint program_id;
struct pipe_rasterizer_state hw_rs_state;
@ -367,15 +370,14 @@ struct vrend_context {
struct util_hash_table *res_hash;
struct list_head active_nontimer_query_list;
boolean query_on_hw;
/* has this ctx gotten an error? */
boolean in_error;
bool in_error;
enum virgl_ctx_errors last_error;
boolean ctx_switch_pending;
bool ctx_switch_pending;
boolean pstip_inited;
bool pstip_inited;
GLuint pstipple_tex_id;
struct vrend_shader_cfg shader_cfg;
@ -393,16 +395,16 @@ void vrend_update_stencil_state(struct vrend_context *ctx);
static struct vrend_format_table tex_conv_table[VIRGL_FORMAT_MAX];
static inline boolean vrend_format_can_sample(enum virgl_formats format)
static inline bool vrend_format_can_sample(enum virgl_formats format)
{
return tex_conv_table[format].bindings & VREND_BIND_SAMPLER;
}
static inline boolean vrend_format_can_render(enum virgl_formats format)
static inline bool vrend_format_can_render(enum virgl_formats format)
{
return tex_conv_table[format].bindings & VREND_BIND_RENDER;
}
static inline boolean vrend_format_is_ds(enum virgl_formats format)
static inline bool vrend_format_is_ds(enum virgl_formats format)
{
return tex_conv_table[format].bindings & VREND_BIND_DEPTHSTENCIL;
}
@ -426,7 +428,7 @@ static const char *vrend_ctx_error_strings[] = { "None", "Unknown", "Illegal sha
static void __report_context_error(const char *fname, struct vrend_context *ctx, enum virgl_ctx_errors error, uint32_t value)
{
ctx->in_error = TRUE;
ctx->in_error = true;
ctx->last_error = error;
fprintf(stderr,"%s: context error reported %d \"%s\" %s %d\n", fname, ctx->ctx_id, ctx->debug_name, vrend_ctx_error_strings[error], value);
}
@ -451,7 +453,7 @@ static void __report_core_warn(const char *fname, struct vrend_context *ctx, enu
fprintf(stderr,"%s: core profile violation reported %d \"%s\" %s %d\n", fname, ctx->ctx_id, ctx->debug_name, vrend_core_profile_warn_strings[error], value);
}
#define report_core_warn(ctx, error, value) __report_core_warn(__func__, ctx, error, value)
static inline boolean should_invert_viewport(struct vrend_context *ctx)
static inline bool should_invert_viewport(struct vrend_context *ctx)
{
/* if we have a negative viewport then gallium wanted to invert it,
however since we are rendering to GL FBOs we need to invert it
@ -539,7 +541,7 @@ static void vrend_destroy_shader_selector(struct vrend_shader_selector *sel)
free(sel);
}
static boolean vrend_compile_shader(struct vrend_context *ctx,
static bool vrend_compile_shader(struct vrend_context *ctx,
struct vrend_shader *shader)
{
GLint param;
@ -553,9 +555,9 @@ static boolean vrend_compile_shader(struct vrend_context *ctx,
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
fprintf(stderr,"shader failed to compile\n%s\n", infolog);
fprintf(stderr,"GLSL:\n%s\n", shader->glsl_prog);
return FALSE;
return false;
}
return TRUE;
return true;
}
static inline void
@ -586,7 +588,7 @@ vrend_insert_format_swizzle(int override_format, struct vrend_format_table *entr
tex_conv_table[override_format].swizzle[i] = swizzle[i];
}
static boolean vrend_is_timer_query(GLenum gltype)
static bool vrend_is_timer_query(GLenum gltype)
{
return gltype == GL_TIMESTAMP ||
gltype == GL_TIME_ELAPSED;
@ -613,7 +615,7 @@ static void vrend_init_pstipple_texture(struct vrend_context *ctx)
ctx->pstip_inited = true;
}
static void vrend_blend_enable(struct vrend_context *ctx, GLboolean blend_enable)
static void vrend_blend_enable(struct vrend_context *ctx, bool blend_enable)
{
if (ctx->sub->blend_enabled != blend_enable) {
ctx->sub->blend_enabled = blend_enable;
@ -624,7 +626,7 @@ static void vrend_blend_enable(struct vrend_context *ctx, GLboolean blend_enable
}
}
static void vrend_depth_test_enable(struct vrend_context *ctx, GLboolean depth_test_enable)
static void vrend_depth_test_enable(struct vrend_context *ctx, bool depth_test_enable)
{
if (ctx->sub->depth_test_enabled != depth_test_enable) {
ctx->sub->depth_test_enabled = depth_test_enable;
@ -635,8 +637,7 @@ static void vrend_depth_test_enable(struct vrend_context *ctx, GLboolean depth_t
}
}
static void vrend_alpha_test_enable(struct vrend_context *ctx,
GLboolean alpha_test_enable)
static void vrend_alpha_test_enable(struct vrend_context *ctx, bool alpha_test_enable)
{
if (vrend_state.use_core_profile) {
/* handled in shaders */
@ -650,8 +651,7 @@ static void vrend_alpha_test_enable(struct vrend_context *ctx,
glDisable(GL_ALPHA_TEST);
}
}
static void vrend_stencil_test_enable(struct vrend_context *ctx,
GLboolean stencil_test_enable)
static void vrend_stencil_test_enable(struct vrend_context *ctx, bool stencil_test_enable)
{
if (ctx->sub->stencil_test_enabled != stencil_test_enable) {
ctx->sub->stencil_test_enabled = stencil_test_enable;
@ -785,7 +785,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
/* need to rewrite VS code to add interpolation params */
if ((gs && gs->compiled_fs_id != fs->id) ||
(!gs && vs->compiled_fs_id != fs->id)) {
boolean ret;
bool ret;
if (gs)
vrend_patch_vertex_shader_interpolants(gs->glsl_prog,
@ -796,7 +796,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
&vs->sel->sinfo,
&fs->sel->sinfo, false, fs->key.flatshade);
ret = vrend_compile_shader(ctx, gs ? gs : vs);
if (ret == FALSE) {
if (ret == false) {
glDeleteShader(gs ? gs->id : vs->id);
free(sprog);
return NULL;
@ -962,7 +962,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
}
static struct vrend_linked_shader_program *lookup_shader_program(struct vrend_context *ctx,
GLuint vs_id, GLuint fs_id, GLuint gs_id, GLboolean dual_src)
GLuint vs_id, GLuint fs_id, GLuint gs_id, bool dual_src)
{
struct vrend_linked_shader_program *ent;
LIST_FOR_EACH_ENTRY(ent, &ctx->sub->programs, head) {
@ -1425,7 +1425,7 @@ void vrend_set_framebuffer_state(struct vrend_context *ctx,
int old_num;
GLenum status;
GLint new_height = -1;
boolean new_ibf = GL_FALSE;
bool new_ibf = false;
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
@ -1473,10 +1473,10 @@ void vrend_set_framebuffer_state(struct vrend_context *ctx,
/* find a buffer to set fb_height from */
if (ctx->sub->nr_cbufs == 0 && !ctx->sub->zsurf) {
new_height = 0;
new_ibf = FALSE;
new_ibf = false;
} else if (ctx->sub->nr_cbufs == 0) {
new_height = u_minify(ctx->sub->zsurf->texture->base.height0, ctx->sub->zsurf->val0);
new_ibf = ctx->sub->zsurf->texture->y_0_top ? TRUE : FALSE;
new_ibf = ctx->sub->zsurf->texture->y_0_top ? true : false;
}
else {
surf = NULL;
@ -1488,7 +1488,7 @@ void vrend_set_framebuffer_state(struct vrend_context *ctx,
}
assert(surf);
new_height = u_minify(surf->texture->base.height0, surf->val0);
new_ibf = surf->texture->y_0_top ? TRUE : FALSE;
new_ibf = surf->texture->y_0_top ? true : false;
}
if (new_height != -1) {
@ -1522,7 +1522,7 @@ void vrend_set_viewport_states(struct vrend_context *ctx,
GLint x, y;
GLsizei width, height;
GLclampd near_val, far_val;
GLboolean viewport_is_negative = (state[0].scale[1] < 0) ? GL_TRUE : GL_FALSE;
bool viewport_is_negative = (state[0].scale[1] < 0) ? true : false;
GLfloat abs_s1 = fabsf(state->scale[1]);
int i, idx;
@ -1697,7 +1697,7 @@ void vrend_set_constants(struct vrend_context *ctx,
int i;
consts = &ctx->sub->consts[shader];
ctx->sub->const_dirty[shader] = TRUE;
ctx->sub->const_dirty[shader] = true;
consts->consts = realloc(consts->consts, num_constant * sizeof(float));
if (!consts->consts)
@ -1873,7 +1873,7 @@ void vrend_set_single_sampler_view(struct vrend_context *ctx,
}
if (tex->srgb_decode != view->srgb_decode && util_format_is_srgb(tex->base.base.format)) {
if (vrend_state.have_samplers)
ctx->sub->sampler_state_dirty = TRUE;
ctx->sub->sampler_state_dirty = true;
else {
glTexParameteri(view->texture->target, GL_TEXTURE_SRGB_DECODE_EXT,
view->srgb_decode);
@ -1921,7 +1921,7 @@ static inline void vrend_fill_shader_key(struct vrend_context *ctx,
{
if (vrend_state.use_core_profile == true) {
int i;
boolean add_alpha_test = true;
bool add_alpha_test = true;
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
if (!ctx->sub->surf[i])
continue;
@ -1938,7 +1938,7 @@ static inline void vrend_fill_shader_key(struct vrend_context *ctx,
key->color_two_side = ctx->sub->rs_state.light_twoside;
key->clip_plane_enable = ctx->sub->rs_state.clip_plane_enable;
key->flatshade = ctx->sub->rs_state.flatshade ? TRUE : FALSE;
key->flatshade = ctx->sub->rs_state.flatshade ? true : false;
} else {
key->add_alpha_test = 0;
key->pstipple_tex = 0;
@ -1975,10 +1975,10 @@ static int vrend_shader_create(struct vrend_context *ctx,
}
shader->key = key;
if (1) {//shader->sel->type == PIPE_SHADER_FRAGMENT || shader->sel->type == PIPE_SHADER_GEOMETRY) {
boolean ret;
bool ret;
ret = vrend_compile_shader(ctx, shader);
if (ret == FALSE) {
if (ret == false) {
glDeleteShader(shader->id);
free(shader->glsl_prog);
return -1;
@ -1989,7 +1989,7 @@ static int vrend_shader_create(struct vrend_context *ctx,
static int vrend_shader_select(struct vrend_context *ctx,
struct vrend_shader_selector *sel,
boolean *dirty)
bool *dirty)
{
struct vrend_shader_key key;
struct vrend_shader *shader = NULL;
@ -2462,7 +2462,7 @@ static void vrend_draw_bind_samplers(struct vrend_context *ctx)
glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id);
glUniform1i(ctx->sub->prog->fs_stipple_loc, sampler_id);
}
ctx->sub->sampler_state_dirty = FALSE;
ctx->sub->sampler_state_dirty = false;
}
static void vrend_draw_bind_ubo(struct vrend_context *ctx)
@ -2503,7 +2503,7 @@ void vrend_draw_vbo(struct vrend_context *ctx,
uint32_t cso)
{
int i;
bool new_program = FALSE;
bool new_program = false;
uint32_t shader_type;
if (ctx->in_error)
@ -2525,8 +2525,8 @@ void vrend_draw_vbo(struct vrend_context *ctx,
if (ctx->sub->shader_dirty) {
struct vrend_linked_shader_program *prog;
boolean fs_dirty, vs_dirty, gs_dirty;
boolean dual_src = util_blend_state_is_dual(&ctx->sub->blend_state, 0);
bool fs_dirty, vs_dirty, gs_dirty;
bool dual_src = util_blend_state_is_dual(&ctx->sub->blend_state, 0);
if (!ctx->sub->vs || !ctx->sub->fs) {
fprintf(stderr,"dropping rendering due to missing shaders: %s\n", ctx->debug_name);
return;
@ -2548,7 +2548,7 @@ void vrend_draw_vbo(struct vrend_context *ctx,
return;
}
if (ctx->sub->prog != prog) {
new_program = TRUE;
new_program = true;
ctx->sub->prog = prog;
}
}
@ -2571,7 +2571,7 @@ void vrend_draw_vbo(struct vrend_context *ctx,
if (ctx->sub->prog->const_locs[shader_type][i] != -1 && ctx->sub->consts[shader_type].consts)
glUniform4uiv(ctx->sub->prog->const_locs[shader_type][i], 1, &ctx->sub->consts[shader_type].consts[i * 4]);
}
ctx->sub->const_dirty[shader_type] = FALSE;
ctx->sub->const_dirty[shader_type] = false;
}
}
@ -2585,7 +2585,6 @@ void vrend_draw_vbo(struct vrend_context *ctx,
}
glUniform4f(ctx->sub->prog->vs_ws_adjust_loc, 0.0, ctx->sub->viewport_is_negative ? -1.0 : 1.0, ctx->sub->depth_scale, ctx->sub->depth_transform);
if (ctx->sub->rs_state.clip_plane_enable) {
for (i = 0 ; i < 8; i++) {
glUniform4fv(ctx->sub->prog->clip_locs[i], 1, (const GLfloat *)&ctx->sub->ucp_state.ucp[i]);
@ -2781,7 +2780,7 @@ translate_stencil_op(GLuint op)
#undef CASE
}
static inline boolean is_dst_blend(int blend_factor)
static inline bool is_dst_blend(int blend_factor)
{
return (blend_factor == PIPE_BLENDFACTOR_DST_ALPHA ||
blend_factor == PIPE_BLENDFACTOR_INV_DST_ALPHA);
@ -2895,10 +2894,10 @@ static void vrend_hw_emit_blend(struct vrend_context *ctx)
translate_blend_factor(state->rt[0].alpha_dst_factor));
glBlendEquationSeparate(translate_blend_func(state->rt[0].rgb_func),
translate_blend_func(state->rt[0].alpha_func));
vrend_blend_enable(ctx, GL_TRUE);
vrend_blend_enable(ctx, true);
}
else
vrend_blend_enable(ctx, GL_FALSE);
vrend_blend_enable(ctx, false);
if (state->rt[0].colormask != ctx->sub->hw_blend_state.rt[0].colormask) {
int i;
@ -2931,7 +2930,7 @@ void vrend_object_bind_blend(struct vrend_context *ctx,
if (handle == 0) {
memset(&ctx->sub->blend_state, 0, sizeof(ctx->sub->blend_state));
vrend_blend_enable(ctx, GL_FALSE);
vrend_blend_enable(ctx, false);
return;
}
state = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_BLEND);
@ -2950,21 +2949,21 @@ static void vrend_hw_emit_dsa(struct vrend_context *ctx)
struct pipe_depth_stencil_alpha_state *state = &ctx->sub->dsa_state;
if (state->depth.enabled) {
vrend_depth_test_enable(ctx, GL_TRUE);
vrend_depth_test_enable(ctx, true);
glDepthFunc(GL_NEVER + state->depth.func);
if (state->depth.writemask)
glDepthMask(GL_TRUE);
else
glDepthMask(GL_FALSE);
} else
vrend_depth_test_enable(ctx, GL_FALSE);
vrend_depth_test_enable(ctx, false);
if (state->alpha.enabled) {
vrend_alpha_test_enable(ctx, GL_TRUE);
vrend_alpha_test_enable(ctx, true);
if (!vrend_state.use_core_profile)
glAlphaFunc(GL_NEVER + state->alpha.func, state->alpha.ref_value);
} else
vrend_alpha_test_enable(ctx, GL_FALSE);
vrend_alpha_test_enable(ctx, false);
}
@ -2976,8 +2975,8 @@ void vrend_object_bind_dsa(struct vrend_context *ctx,
if (handle == 0) {
memset(&ctx->sub->dsa_state, 0, sizeof(ctx->sub->dsa_state));
ctx->sub->dsa = NULL;
ctx->sub->stencil_state_dirty = TRUE;
ctx->sub->shader_dirty = TRUE;
ctx->sub->stencil_state_dirty = true;
ctx->sub->shader_dirty = true;
vrend_hw_emit_dsa(ctx);
return;
}
@ -2989,8 +2988,8 @@ void vrend_object_bind_dsa(struct vrend_context *ctx,
}
if (ctx->sub->dsa != state) {
ctx->sub->stencil_state_dirty = TRUE;
ctx->sub->shader_dirty = TRUE;
ctx->sub->stencil_state_dirty = true;
ctx->sub->shader_dirty = true;
}
ctx->sub->dsa_state = *state;
ctx->sub->dsa = state;
@ -3019,7 +3018,7 @@ void vrend_update_stencil_state(struct vrend_context *ctx)
if (!state->stencil[1].enabled) {
if (state->stencil[0].enabled) {
vrend_stencil_test_enable(ctx, GL_TRUE);
vrend_stencil_test_enable(ctx, true);
glStencilOp(translate_stencil_op(state->stencil[0].fail_op),
translate_stencil_op(state->stencil[0].zfail_op),
@ -3030,9 +3029,9 @@ void vrend_update_stencil_state(struct vrend_context *ctx)
state->stencil[0].valuemask);
glStencilMask(state->stencil[0].writemask);
} else
vrend_stencil_test_enable(ctx, GL_FALSE);
vrend_stencil_test_enable(ctx, false);
} else {
vrend_stencil_test_enable(ctx, GL_TRUE);
vrend_stencil_test_enable(ctx, true);
for (i = 0; i < 2; i++) {
GLenum face = (i == 1) ? GL_BACK : GL_FRONT;
@ -3047,7 +3046,7 @@ void vrend_update_stencil_state(struct vrend_context *ctx)
glStencilMaskSeparate(face, state->stencil[i].writemask);
}
}
ctx->sub->stencil_state_dirty = FALSE;
ctx->sub->stencil_state_dirty = false;
}
static inline GLenum translate_fill(uint32_t mode)
@ -3251,7 +3250,7 @@ void vrend_object_bind_rasterizer(struct vrend_context *ctx,
ctx->sub->rs_state = *state;
ctx->sub->scissor_state_dirty = (1 << 0);
ctx->sub->shader_dirty = TRUE;
ctx->sub->shader_dirty = true;
vrend_hw_emit_rs(ctx);
}
@ -3274,7 +3273,7 @@ void vrend_bind_sampler_states(struct vrend_context *ctx,
ctx->sub->sampler_state[shader_type][i + start_slot] = state;
}
ctx->sub->sampler_state_dirty = TRUE;
ctx->sub->sampler_state_dirty = true;
}
@ -3289,7 +3288,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
struct vrend_texture *tex = (struct vrend_texture *)res;
struct vrend_sampler_state *vstate = ctx->sub->sampler_state[shader_type][id];
struct pipe_sampler_state *state = &vstate->base;
bool set_all = FALSE;
bool set_all = false;
GLenum target = tex->base.target;
if (!state) {
@ -3314,7 +3313,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
}
if (tex->state.max_lod == -1)
set_all = TRUE;
set_all = true;
if (tex->state.wrap_s != state->wrap_s || set_all)
glTexParameteri(target, GL_TEXTURE_WRAP_S, convert_wrap(state->wrap_s));
@ -3412,27 +3411,27 @@ void vrend_renderer_init(struct vrend_if_cbs *cbs)
}
if (epoxy_has_gl_extension("GL_ARB_robustness"))
vrend_state.have_robustness = TRUE;
vrend_state.have_robustness = true;
else
fprintf(stderr,"WARNING: running without ARB robustness in place may crash\n");
if (epoxy_has_gl_extension("GL_MESA_pack_invert"))
vrend_state.have_mesa_invert = TRUE;
vrend_state.have_mesa_invert = true;
if (gl_ver >= 43 || epoxy_has_gl_extension("GL_ARB_vertex_attrib_binding"))
vrend_state.have_vertex_attrib_binding = TRUE;
vrend_state.have_vertex_attrib_binding = true;
if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_sampler_objects"))
vrend_state.have_samplers = TRUE;
vrend_state.have_samplers = true;
if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_shader_bit_encoding"))
vrend_state.have_bit_encoding = TRUE;
vrend_state.have_bit_encoding = true;
if (gl_ver >= 31)
vrend_state.have_gl_prim_restart = TRUE;
vrend_state.have_gl_prim_restart = true;
else if (epoxy_has_gl_extension("GL_NV_primitive_restart"))
vrend_state.have_nv_prim_restart = TRUE;
vrend_state.have_nv_prim_restart = true;
if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample") && epoxy_has_gl_extension("GL_ARB_texture_multisample")) {
vrend_state.have_multisample = true;
if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample_blit_scaled"))
vrend_state.have_ms_scaled_blit = TRUE;
vrend_state.have_ms_scaled_blit = true;
}
/* callbacks for when we are cleaning up the object table */
@ -3717,7 +3716,7 @@ int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *a
gr->base.array_size = args->array_size;
if (args->flags & VIRGL_RESOURCE_Y_0_TOP)
gr->y_0_top = TRUE;
gr->y_0_top = true;
pipe_reference_init(&gr->base.reference, 1);
@ -3785,11 +3784,11 @@ int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *a
if (gr->target == GL_TEXTURE_2D_MULTISAMPLE) {
glTexImage2DMultisample(gr->target, args->nr_samples,
internalformat, args->width, args->height,
TRUE);
GL_TRUE);
} else {
glTexImage3DMultisample(gr->target, args->nr_samples,
internalformat, args->width, args->height, args->array_size,
TRUE);
GL_TRUE);
}
} else if (gr->target == GL_TEXTURE_CUBE_MAP) {
@ -3844,9 +3843,6 @@ int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *a
void vrend_renderer_resource_destroy(struct vrend_resource *res, bool remove)
{
// if (res->scannedout) TODO
// (*vrend_clicbs->scanout_resource_info)(0, res->id, 0, 0, 0, 0, 0);
if (res->readback_fb_id)
glDeleteFramebuffers(1, &res->readback_fb_id);
@ -4094,7 +4090,7 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
int need_temp = 0;
int elsize = util_format_get_blocksize(res->base.format);
int x = 0, y = 0;
boolean compressed;
bool compressed;
bool invert = false;
float depth_scale;
GLuint send_size = 0;
@ -4168,10 +4164,10 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id);
}
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
vrend_blend_enable(ctx, GL_FALSE);
vrend_depth_test_enable(ctx, GL_FALSE);
vrend_alpha_test_enable(ctx, GL_FALSE);
vrend_stencil_test_enable(ctx, GL_FALSE);
vrend_blend_enable(ctx, false);
vrend_depth_test_enable(ctx, false);
vrend_alpha_test_enable(ctx, false);
vrend_stencil_test_enable(ctx, false);
glPixelZoom(1.0f, res->y_0_top ? -1.0f : 1.0f);
glWindowPos2i(info->box->x, res->y_0_top ? res->base.height0 - info->box->y : info->box->y);
glDrawPixels(info->box->width, info->box->height, glformat, gltype,
@ -4347,7 +4343,7 @@ static int vrend_transfer_send_readpixels(struct vrend_context *ctx,
int need_temp = 0;
GLuint fb_id;
void *data;
boolean actually_invert, separate_invert = FALSE;
bool actually_invert, separate_invert = false;
GLenum format, type;
GLint y1;
uint32_t send_size = 0;
@ -4364,7 +4360,7 @@ static int vrend_transfer_send_readpixels(struct vrend_context *ctx,
actually_invert = res->y_0_top;
if (actually_invert && !vrend_state.have_mesa_invert)
separate_invert = TRUE;
separate_invert = true;
if (num_iovs > 1 || separate_invert)
need_temp = 1;
@ -4485,7 +4481,7 @@ static int vrend_renderer_transfer_send_iov(struct vrend_context *ctx,
vrend_transfer_write_return(data, send_size, info->offset, iov, num_iovs);
glUnmapBuffer(res->target);
} else {
boolean can_readpixels = TRUE;
bool can_readpixels = true;
can_readpixels = vrend_format_can_render(res->base.format) || vrend_format_is_ds(res->base.format);
@ -4547,7 +4543,7 @@ int vrend_renderer_transfer_iov(const struct vrend_transfer_info *info,
if (!check_iov_bounds(res, info, iov, num_iovs))
return EINVAL;
vrend_hw_switch_context(vrend_lookup_renderer_ctx(0), TRUE);
vrend_hw_switch_context(vrend_lookup_renderer_ctx(0), true);
if (transfer_mode == VREND_TRANSFER_WRITE)
return vrend_renderer_transfer_write_iov(ctx, res, iov, num_iovs,
@ -4590,7 +4586,7 @@ void vrend_set_stencil_ref(struct vrend_context *ctx,
ctx->sub->stencil_refs[1] != ref->ref_value[1]) {
ctx->sub->stencil_refs[0] = ref->ref_value[0];
ctx->sub->stencil_refs[1] = ref->ref_value[1];
ctx->sub->stencil_state_dirty = TRUE;
ctx->sub->stencil_state_dirty = true;
}
}
@ -5145,7 +5141,7 @@ void vrend_renderer_check_fences(void)
vrend_clicbs->write_fence(latest_id);
}
static boolean vrend_get_one_query_result(GLuint query_id, bool use_64, uint64_t *result)
static bool vrend_get_one_query_result(GLuint query_id, bool use_64, uint64_t *result)
{
GLint ready;
GLuint passed;
@ -5154,7 +5150,7 @@ static boolean vrend_get_one_query_result(GLuint query_id, bool use_64, uint64_t
glGetQueryObjectiv(query_id, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
if (!ready)
return FALSE;
return false;
if (use_64) {
glGetQueryObjectui64v(query_id, GL_QUERY_RESULT_ARB, &pass64);
@ -5163,23 +5159,23 @@ static boolean vrend_get_one_query_result(GLuint query_id, bool use_64, uint64_t
glGetQueryObjectuiv(query_id, GL_QUERY_RESULT_ARB, &passed);
*result = passed;
}
return TRUE;
return true;
}
static boolean vrend_check_query(struct vrend_query *query)
static bool vrend_check_query(struct vrend_query *query)
{
uint64_t result;
struct virgl_host_query_state *state;
boolean ret;
bool ret;
ret = vrend_get_one_query_result(query->id, FALSE, &result);
if (ret == FALSE)
return FALSE;
ret = vrend_get_one_query_result(query->id, false, &result);
if (ret == false)
return false;
state = query->res->ptr;
state->result = result;
state->query_state = VIRGL_QUERY_STATE_DONE;
return TRUE;
return true;
}
void vrend_renderer_check_queries(void)
@ -5190,34 +5186,34 @@ void vrend_renderer_check_queries(void)
return;
LIST_FOR_EACH_ENTRY_SAFE(query, stor, &vrend_state.waiting_query_list, waiting_queries) {
vrend_hw_switch_context(vrend_lookup_renderer_ctx(query->ctx_id), TRUE);
if (vrend_check_query(query) == TRUE)
vrend_hw_switch_context(vrend_lookup_renderer_ctx(query->ctx_id), true);
if (vrend_check_query(query))
list_delinit(&query->waiting_queries);
}
}
boolean vrend_hw_switch_context(struct vrend_context *ctx, boolean now)
bool vrend_hw_switch_context(struct vrend_context *ctx, bool now)
{
if (ctx == vrend_state.current_ctx && ctx->ctx_switch_pending == FALSE)
return TRUE;
if (ctx == vrend_state.current_ctx && ctx->ctx_switch_pending == false)
return true;
if (ctx->ctx_id != 0 && ctx->in_error) {
return FALSE;
return false;
}
ctx->ctx_switch_pending = TRUE;
if (now == TRUE) {
ctx->ctx_switch_pending = true;
if (now == true) {
vrend_finish_context_switch(ctx);
}
vrend_state.current_ctx = ctx;
return TRUE;
return true;
}
static void vrend_finish_context_switch(struct vrend_context *ctx)
{
if (ctx->ctx_switch_pending == FALSE)
if (ctx->ctx_switch_pending == false)
return;
ctx->ctx_switch_pending = FALSE;
ctx->ctx_switch_pending = false;
if (vrend_state.current_hw_ctx == ctx)
return;
@ -5349,20 +5345,20 @@ void vrend_get_query_result(struct vrend_context *ctx, uint32_t handle,
uint32_t wait)
{
struct vrend_query *q;
boolean ret;
bool ret;
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
if (!q)
return;
ret = vrend_check_query(q);
if (ret == FALSE)
if (ret == false)
list_addtail(&q->waiting_queries, &vrend_state.waiting_query_list);
}
void vrend_render_condition(struct vrend_context *ctx,
uint32_t handle,
boolean condtion,
bool condition,
uint mode)
{
struct vrend_query *q;
@ -5684,7 +5680,7 @@ void vrend_renderer_force_ctx_0(void)
struct vrend_context *ctx0 = vrend_lookup_renderer_ctx(0);
vrend_state.current_ctx = NULL;
vrend_state.current_hw_ctx = NULL;
vrend_hw_switch_context(ctx0, TRUE);
vrend_hw_switch_context(ctx0, true);
vrend_clicbs->make_current(0, ctx0->sub->gl_context);
}

@ -56,9 +56,8 @@ struct vrend_resource {
struct iovec *iov;
uint32_t num_iovs;
boolean y_0_top;
bool y_0_top;
boolean scannedout;
GLuint tbo_tex_id;/* tbos have two ids to track */
};
@ -302,7 +301,7 @@ int vrend_renderer_create_fence(int client_fence_id, uint32_t ctx_id);
void vrend_renderer_check_fences(void);
void vrend_renderer_check_queries(void);
boolean vrend_hw_switch_context(struct vrend_context *ctx, boolean now);
bool vrend_hw_switch_context(struct vrend_context *ctx, bool now);
uint32_t vrend_renderer_object_insert(struct vrend_context *ctx, void *data,
uint32_t size, uint32_t handle, enum virgl_object_type type);
void vrend_renderer_object_destroy(struct vrend_context *ctx, uint32_t handle);
@ -317,7 +316,7 @@ void vrend_get_query_result(struct vrend_context *ctx, uint32_t handle,
uint32_t wait);
void vrend_render_condition(struct vrend_context *ctx,
uint32_t handle,
boolean condtion,
bool condtion,
uint mode);
void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, uint32_t *height);
void vrend_bind_va(GLuint vaoid);

@ -50,13 +50,13 @@ struct vrend_shader_io {
unsigned done;
int sid;
unsigned interpolate;
boolean centroid;
bool centroid;
unsigned first;
boolean glsl_predefined_no_emit;
boolean glsl_no_index;
boolean glsl_gl_in;
boolean override_no_wm;
boolean is_int;
bool glsl_predefined_no_emit;
bool glsl_no_index;
bool glsl_gl_in;
bool override_no_wm;
bool is_int;
char glsl_name[64];
};
@ -117,14 +117,14 @@ struct dump_ctx {
/* create a shader with lower left if upper left is primary variant
or vice versa */
uint32_t shadow_samp_mask;
boolean write_all_cbufs;
bool write_all_cbufs;
int fs_coord_origin, fs_pixel_center;
int gs_in_prim, gs_out_prim, gs_max_out_verts;
struct vrend_shader_key *key;
boolean has_ints;
boolean has_instanceid;
bool has_ints;
bool has_instanceid;
int indent_level;
int num_in_clip_dist;
int num_clip_dist;
@ -173,17 +173,17 @@ static inline int gs_input_prim_to_size(int prim)
};
}
static inline boolean fs_emit_layout(struct dump_ctx *ctx)
static inline bool fs_emit_layout(struct dump_ctx *ctx)
{
if (ctx->fs_pixel_center)
return TRUE;
return true;
/* if coord origin is 0 and invert is 0 - emit origin_upper_left,
if coord_origin is 0 and invert is 1 - emit nothing (lower)
if coord origin is 1 and invert is 0 - emit nothing (lower)
if coord_origin is 1 and invert is 1 - emit origin upper left */
if (!(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin))
return TRUE;
return FALSE;
return true;
return false;
}
static char *strcat_realloc(char *str, const char *catstr)
@ -218,10 +218,10 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->inputs[i].sid = decl->Semantic.Index;
ctx->inputs[i].interpolate = decl->Interp.Interpolate;
ctx->inputs[i].first = decl->Range.First;
ctx->inputs[i].glsl_predefined_no_emit = FALSE;
ctx->inputs[i].glsl_no_index = FALSE;
ctx->inputs[i].override_no_wm = FALSE;
ctx->inputs[i].glsl_gl_in = FALSE;
ctx->inputs[i].glsl_predefined_no_emit = false;
ctx->inputs[i].glsl_no_index = false;
ctx->inputs[i].override_no_wm = false;
ctx->inputs[i].glsl_gl_in = false;
switch (ctx->inputs[i].name) {
case TGSI_SEMANTIC_COLOR:
@ -233,7 +233,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
name_prefix = "gl_SecondaryColor";
else
fprintf(stderr, "got illegal color semantic index %d\n", decl->Semantic.Index);
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].glsl_no_index = true;
} else {
if (ctx->key->color_two_side) {
int j = ctx->num_inputs++;
@ -241,9 +241,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->inputs[j].sid = decl->Semantic.Index;
ctx->inputs[j].interpolate = decl->Interp.Interpolate;
ctx->inputs[j].first = decl->Range.First;
ctx->inputs[j].glsl_predefined_no_emit = FALSE;
ctx->inputs[j].glsl_no_index = FALSE;
ctx->inputs[j].override_no_wm = FALSE;
ctx->inputs[j].glsl_predefined_no_emit = false;
ctx->inputs[j].glsl_no_index = false;
ctx->inputs[j].override_no_wm = false;
ctx->color_in_mask |= (1 << decl->Semantic.Index);
@ -254,9 +254,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->inputs[k].interpolate = 0;
ctx->inputs[k].centroid = 0;
ctx->inputs[k].first = 0;
ctx->inputs[k].override_no_wm = FALSE;
ctx->inputs[k].glsl_predefined_no_emit = TRUE;
ctx->inputs[k].glsl_no_index = TRUE;
ctx->inputs[k].override_no_wm = false;
ctx->inputs[k].glsl_predefined_no_emit = true;
ctx->inputs[k].glsl_no_index = true;
}
add_two_side = true;
}
@ -268,53 +268,53 @@ iter_declaration(struct tgsi_iterate_context *iter,
case TGSI_SEMANTIC_PRIMID:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
name_prefix = "gl_PrimitiveIDIn";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].override_no_wm = TRUE;
ctx->has_ints = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].override_no_wm = true;
ctx->has_ints = true;
break;
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
name_prefix = "gl_PrimitiveID";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->glsl_ver_required = 150;
break;
}
case TGSI_SEMANTIC_PSIZE:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
name_prefix = "gl_PointSize";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].override_no_wm = TRUE;
ctx->inputs[i].glsl_gl_in = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].override_no_wm = true;
ctx->inputs[i].glsl_gl_in = true;
break;
}
case TGSI_SEMANTIC_CLIPDIST:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
name_prefix = "gl_ClipDistance";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].glsl_gl_in = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].glsl_gl_in = true;
ctx->num_in_clip_dist += 4;
break;
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
name_prefix = "gl_ClipDistance";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->num_in_clip_dist += 4;
break;
}
case TGSI_SEMANTIC_POSITION:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
name_prefix = "gl_Position";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].glsl_gl_in = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].glsl_gl_in = true;
break;
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
name_prefix = "gl_FragCoord";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
break;
}
/* fallthrough for vertex shader */
@ -325,17 +325,17 @@ iter_declaration(struct tgsi_iterate_context *iter,
return TRUE;
}
name_prefix = "gl_FrontFacing";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->front_face_emitted = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->front_face_emitted = true;
break;
}
case TGSI_SEMANTIC_GENERIC:
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->key->coord_replace & (1 << ctx->inputs[i].sid)) {
name_prefix = "vec4(gl_PointCoord, 0.0, 1.0)";
ctx->inputs[i].glsl_predefined_no_emit = TRUE;
ctx->inputs[i].glsl_no_index = TRUE;
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
break;
}
}
@ -378,10 +378,10 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->outputs[i].sid = decl->Semantic.Index;
ctx->outputs[i].interpolate = decl->Interp.Interpolate;
ctx->outputs[i].first = decl->Range.First;
ctx->outputs[i].glsl_predefined_no_emit = FALSE;
ctx->outputs[i].glsl_no_index = FALSE;
ctx->outputs[i].override_no_wm = FALSE;
ctx->outputs[i].is_int = FALSE;
ctx->outputs[i].glsl_predefined_no_emit = false;
ctx->outputs[i].glsl_no_index = false;
ctx->outputs[i].override_no_wm = false;
ctx->outputs[i].is_int = false;
switch (ctx->outputs[i].name) {
case TGSI_SEMANTIC_POSITION:
@ -390,21 +390,21 @@ iter_declaration(struct tgsi_iterate_context *iter,
if (ctx->outputs[i].first > 0)
fprintf(stderr,"Illegal position input\n");
name_prefix = "gl_Position";
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->outputs[i].first > 0)
fprintf(stderr,"Illegal position input\n");
name_prefix = "gl_FragDepth";
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].override_no_wm = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
}
break;
case TGSI_SEMANTIC_CLIPDIST:
name_prefix = "gl_ClipDistance";
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->num_clip_dist += 4;
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX &&
ctx->key->gs_present)
@ -412,9 +412,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
break;
case TGSI_SEMANTIC_CLIPVERTEX:
name_prefix = "gl_ClipVertex";
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].override_no_wm = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
if (ctx->glsl_ver_required >= 140)
ctx->has_clipvertex = true;
break;
@ -422,7 +422,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
case TGSI_SEMANTIC_COLOR:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) {
if (ctx->glsl_ver_required < 140) {
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].glsl_no_index = true;
if (ctx->outputs[i].sid == 0)
name_prefix = "gl_FrontColor";
else if (ctx->outputs[i].sid == 1)
@ -435,7 +435,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
case TGSI_SEMANTIC_BCOLOR:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) {
if (ctx->glsl_ver_required < 140) {
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].glsl_no_index = true;
if (ctx->outputs[i].sid == 0)
name_prefix = "gl_BackColor";
else if (ctx->outputs[i].sid == 1)
@ -447,42 +447,42 @@ iter_declaration(struct tgsi_iterate_context *iter,
}
case TGSI_SEMANTIC_PSIZE:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) {
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].override_no_wm = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
name_prefix = "gl_PointSize";
break;
} else if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].override_no_wm = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
name_prefix = "gl_PointSize";
break;
}
case TGSI_SEMANTIC_LAYER:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].override_no_wm = TRUE;
ctx->outputs[i].is_int = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->outputs[i].is_int = true;
name_prefix = "gl_Layer";
break;
}
case TGSI_SEMANTIC_PRIMID:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].override_no_wm = TRUE;
ctx->outputs[i].is_int = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->outputs[i].is_int = true;
name_prefix = "gl_PrimitiveID";
break;
}
case TGSI_SEMANTIC_VIEWPORT_INDEX:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
ctx->outputs[i].glsl_predefined_no_emit = TRUE;
ctx->outputs[i].glsl_no_index = TRUE;
ctx->outputs[i].override_no_wm = TRUE;
ctx->outputs[i].is_int = TRUE;
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->outputs[i].is_int = true;
name_prefix = "gl_ViewportIndex";
if (ctx->glsl_ver_required >= 140)
ctx->has_viewport_idx = true;
@ -553,16 +553,16 @@ iter_declaration(struct tgsi_iterate_context *iter,
i = ctx->num_system_values++;
ctx->system_values[i].name = decl->Semantic.Name;
ctx->system_values[i].sid = decl->Semantic.Index;
ctx->system_values[i].glsl_predefined_no_emit = TRUE;
ctx->system_values[i].glsl_no_index = TRUE;
ctx->system_values[i].override_no_wm = TRUE;
ctx->system_values[i].glsl_predefined_no_emit = true;
ctx->system_values[i].glsl_no_index = true;
ctx->system_values[i].override_no_wm = true;
ctx->system_values[i].first = decl->Range.First;
if (decl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
name_prefix = "gl_InstanceID";
ctx->has_instanceid = TRUE;
ctx->has_instanceid = true;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_VERTEXID) {
name_prefix = "gl_VertexID";
ctx->has_ints = TRUE;
ctx->has_ints = true;
} else {
fprintf(stderr, "unsupported system value %d\n", decl->Semantic.Name);
name_prefix = "unknown";
@ -574,7 +574,6 @@ iter_declaration(struct tgsi_iterate_context *iter,
break;
}
return TRUE;
}
@ -586,7 +585,7 @@ iter_property(struct tgsi_iterate_context *iter,
if (prop->Property.PropertyName == TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) {
if (prop->u[0].Data == 1)
ctx->write_all_cbufs = TRUE;
ctx->write_all_cbufs = true;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_FS_COORD_ORIGIN) {
@ -630,10 +629,10 @@ iter_immediate(
if (imm->Immediate.DataType == TGSI_IMM_FLOAT32) {
ctx->imm[first].val[i].f = imm->u[i].Float;
} else if (imm->Immediate.DataType == TGSI_IMM_UINT32) {
ctx->has_ints = TRUE;
ctx->has_ints = true;
ctx->imm[first].val[i].ui = imm->u[i].Uint;
} else if (imm->Immediate.DataType == TGSI_IMM_INT32) {
ctx->has_ints = TRUE;
ctx->has_ints = true;
ctx->imm[first].val[i].i = imm->u[i].Int;
}
}
@ -1156,7 +1155,7 @@ iter_instruction(struct tgsi_iterate_context *iter,
ctx->prog_type = iter->processor.Processor;
if (dtype == TGSI_TYPE_SIGNED || dtype == TGSI_TYPE_UNSIGNED ||
stype == TGSI_TYPE_SIGNED || stype == TGSI_TYPE_UNSIGNED)
ctx->has_ints = TRUE;
ctx->has_ints = true;
if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
dtypeprefix = "intBitsToFloat";
@ -1329,7 +1328,7 @@ iter_instruction(struct tgsi_iterate_context *iter,
snprintf(srcs[i], 255, "%s(%s%subo%dcontents[%d]%s)", stypeprefix, prefix, cname, dim, src->Register.Index, swizzle);
} else {
const char *csp;
ctx->has_ints = TRUE;
ctx->has_ints = true;
if (stype == TGSI_TYPE_FLOAT || stype == TGSI_TYPE_UNTYPED)
csp = "uintBitsToFloat";
else if (stype == TGSI_TYPE_SIGNED)
@ -1387,7 +1386,7 @@ iter_instruction(struct tgsi_iterate_context *iter,
switch (imd->type) {
case TGSI_IMM_FLOAT32:
if (isinf(imd->val[idx].f) || isnan(imd->val[idx].f)) {
ctx->has_ints = TRUE;
ctx->has_ints = true;
snprintf(temp, 48, "uintBitsToFloat(%uU)", imd->val[idx].ui);
} else
snprintf(temp, 25, "%.8g", imd->val[idx].f);
@ -1910,7 +1909,7 @@ const char *vrend_shader_samplertypeconv(int sampler_type, int *is_shad)
}
}
static const char *get_interp_string(int interpolate, boolean flatshade)
static const char *get_interp_string(int interpolate, bool flatshade)
{
switch (interpolate) {
case TGSI_INTERPOLATE_LINEAR:
@ -1937,7 +1936,7 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT) {
if (fs_emit_layout(ctx)) {
boolean upper_left = !(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin);
bool upper_left = !(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin);
char comma = (upper_left && ctx->fs_pixel_center) ? ',' : ' ';
snprintf(buf, 255, "layout(%s%c%s) in vec4 gl_FragCoord;\n",
@ -2268,18 +2267,18 @@ static void replace_interp(char *program,
memcpy(ptr, pstring, strlen(pstring));
}
boolean vrend_patch_vertex_shader_interpolants(char *program,
struct vrend_shader_info *vs_info,
struct vrend_shader_info *fs_info, bool is_gs, bool flatshade)
bool vrend_patch_vertex_shader_interpolants(char *program,
struct vrend_shader_info *vs_info,
struct vrend_shader_info *fs_info, bool is_gs, bool flatshade)
{
int i;
const char *pstring;
char glsl_name[64];
if (!vs_info || !fs_info)
return TRUE;
return true;
if (!fs_info->interpinfo)
return TRUE;
return true;
for (i = 0; i < fs_info->num_interps; i++) {
pstring = get_interp_string(fs_info->interpinfo[i].interpolate, flatshade);
@ -2313,5 +2312,5 @@ boolean vrend_patch_vertex_shader_interpolants(char *program,
if (vrend_dump_shaders)
fprintf(stderr,"GLSL: post interp: %s\n", program);
return TRUE;
return true;
}

@ -53,15 +53,15 @@ struct vrend_shader_info {
struct vrend_shader_key {
uint32_t coord_replace;
boolean invert_fs_origin;
boolean pstipple_tex;
boolean add_alpha_test;
boolean color_two_side;
bool invert_fs_origin;
bool pstipple_tex;
bool add_alpha_test;
bool color_two_side;
uint8_t alpha_test;
uint8_t clip_plane_enable;
float alpha_ref_val;
boolean gs_present;
boolean flatshade;
bool gs_present;
bool flatshade;
};
struct vrend_shader_cfg {
@ -69,10 +69,10 @@ struct vrend_shader_cfg {
bool use_core_profile;
};
boolean vrend_patch_vertex_shader_interpolants(char *program,
struct vrend_shader_info *vs_info,
struct vrend_shader_info *fs_info,
bool is_gs, bool flatshade);
bool vrend_patch_vertex_shader_interpolants(char *program,
struct vrend_shader_info *vs_info,
struct vrend_shader_info *fs_info,
bool is_gs, bool flatshade);
char *vrend_convert_shader(struct vrend_shader_cfg *cfg,
const struct tgsi_token *tokens,

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