|
|
@ -107,7 +107,7 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, int tg |
|
|
|
char shader_buf[4096]; |
|
|
|
char shader_buf[4096]; |
|
|
|
int is_shad; |
|
|
|
int is_shad; |
|
|
|
const char *twm; |
|
|
|
const char *twm; |
|
|
|
|
|
|
|
char *ext_str = ""; |
|
|
|
switch (tgsi_tex_target) { |
|
|
|
switch (tgsi_tex_target) { |
|
|
|
case TGSI_TEXTURE_1D: |
|
|
|
case TGSI_TEXTURE_1D: |
|
|
|
case TGSI_TEXTURE_BUFFER: |
|
|
|
case TGSI_TEXTURE_BUFFER: |
|
|
@ -138,7 +138,11 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, int tg |
|
|
|
break; |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
snprintf(shader_buf, 4096, fs_texfetch_col, vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), twm, ""); |
|
|
|
if (tgsi_tex_target == TGSI_TEXTURE_CUBE_ARRAY || |
|
|
|
|
|
|
|
tgsi_tex_target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) |
|
|
|
|
|
|
|
ext_str = "#extension GL_ARB_texture_cube_map_array : require\n"; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
snprintf(shader_buf, 4096, fs_texfetch_col, ext_str, vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), twm, ""); |
|
|
|
|
|
|
|
|
|
|
|
fs_id = glCreateShader(GL_FRAGMENT_SHADER); |
|
|
|
fs_id = glCreateShader(GL_FRAGMENT_SHADER); |
|
|
|
|
|
|
|
|
|
|
|