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@ -676,6 +676,26 @@ static bool samplertype_is_shadow(int sampler_type) |
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} |
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} |
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} |
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} |
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static uint32_t samplertype_to_req_bits(int sampler_type) |
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{ |
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switch (sampler_type) { |
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case TGSI_TEXTURE_SHADOWCUBE_ARRAY: |
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case TGSI_TEXTURE_CUBE_ARRAY: |
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return SHADER_REQ_CUBE_ARRAY; |
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case TGSI_TEXTURE_2D_MSAA: |
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case TGSI_TEXTURE_2D_ARRAY_MSAA: |
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return SHADER_REQ_SAMPLER_MS; |
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case TGSI_TEXTURE_BUFFER: |
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return SHADER_REQ_SAMPLER_BUF; |
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case TGSI_TEXTURE_SHADOWRECT: |
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case TGSI_TEXTURE_RECT: |
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return SHADER_REQ_SAMPLER_RECT; |
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default: |
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return 0; |
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} |
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} |
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static bool add_images(struct dump_ctx *ctx, int first, int last, |
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static bool add_images(struct dump_ctx *ctx, int first, int last, |
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struct tgsi_declaration_image *img_decl) |
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struct tgsi_declaration_image *img_decl) |
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{ |
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{ |
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@ -707,15 +727,8 @@ static bool add_images(struct dump_ctx *ctx, int first, int last, |
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ctx->images[i].vflag = false; |
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ctx->images[i].vflag = false; |
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ctx->images_used_mask |= (1 << i); |
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ctx->images_used_mask |= (1 << i); |
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if (ctx->images[i].decl.Resource == TGSI_TEXTURE_CUBE_ARRAY) |
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if (!samplertype_is_shadow(ctx->images[i].decl.Resource)) |
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ctx->shader_req_bits |= SHADER_REQ_CUBE_ARRAY; |
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ctx->shader_req_bits |= samplertype_to_req_bits(ctx->images[i].decl.Resource); |
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else if (ctx->images[i].decl.Resource == TGSI_TEXTURE_2D_MSAA || |
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ctx->images[i].decl.Resource == TGSI_TEXTURE_2D_ARRAY_MSAA) |
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ctx->shader_req_bits |= SHADER_REQ_SAMPLER_MS; |
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else if (ctx->images[i].decl.Resource == TGSI_TEXTURE_BUFFER) |
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ctx->shader_req_bits |= SHADER_REQ_SAMPLER_BUF; |
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else if (ctx->images[i].decl.Resource == TGSI_TEXTURE_RECT) |
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ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT; |
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} |
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} |
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if (ctx->info.indirect_files & (1 << TGSI_FILE_IMAGE)) { |
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if (ctx->info.indirect_files & (1 << TGSI_FILE_IMAGE)) { |
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@ -2047,40 +2060,7 @@ static void set_texture_reqs(struct dump_ctx *ctx, |
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} |
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} |
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ctx->samplers[sreg_index].tgsi_sampler_type = inst->Texture.Texture; |
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ctx->samplers[sreg_index].tgsi_sampler_type = inst->Texture.Texture; |
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switch (inst->Texture.Texture) { |
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ctx->shader_req_bits |= samplertype_to_req_bits(inst->Texture.Texture); |
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case TGSI_TEXTURE_1D: |
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case TGSI_TEXTURE_2D: |
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case TGSI_TEXTURE_3D: |
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case TGSI_TEXTURE_CUBE: |
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case TGSI_TEXTURE_1D_ARRAY: |
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case TGSI_TEXTURE_2D_ARRAY: |
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break; |
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case TGSI_TEXTURE_SHADOWCUBE_ARRAY: |
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case TGSI_TEXTURE_CUBE_ARRAY: |
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ctx->shader_req_bits |= SHADER_REQ_CUBE_ARRAY; |
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break; |
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case TGSI_TEXTURE_2D_MSAA: |
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case TGSI_TEXTURE_2D_ARRAY_MSAA: |
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ctx->shader_req_bits |= SHADER_REQ_SAMPLER_MS; |
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break; |
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case TGSI_TEXTURE_BUFFER: |
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ctx->shader_req_bits |= SHADER_REQ_SAMPLER_BUF; |
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break; |
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case TGSI_TEXTURE_SHADOWRECT: |
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case TGSI_TEXTURE_RECT: |
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ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT; |
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break; |
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case TGSI_TEXTURE_SHADOW1D: |
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case TGSI_TEXTURE_SHADOW2D: |
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case TGSI_TEXTURE_SHADOWCUBE: |
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case TGSI_TEXTURE_SHADOW1D_ARRAY: |
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case TGSI_TEXTURE_SHADOW2D_ARRAY: |
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break; |
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default: |
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vrend_printf( "unhandled texture: %x\n", inst->Texture.Texture); |
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set_buf_error(ctx); |
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return; |
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} |
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if (ctx->cfg->glsl_version >= 140) |
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if (ctx->cfg->glsl_version >= 140) |
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if (ctx->shader_req_bits & (SHADER_REQ_SAMPLER_RECT | |
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if (ctx->shader_req_bits & (SHADER_REQ_SAMPLER_RECT | |
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