@ -2529,7 +2529,7 @@ void vrend_set_index_buffer(struct vrend_context *ctx,
}
}
void vrend_set_single_vbo ( struct vrend_context * ctx ,
void vrend_set_single_vbo ( struct vrend_context * ctx ,
int index ,
u int32_ t index ,
uint32_t stride ,
uint32_t stride ,
uint32_t buffer_offset ,
uint32_t buffer_offset ,
uint32_t res_handle )
uint32_t res_handle )
@ -2690,7 +2690,7 @@ void vrend_set_single_sampler_view(struct vrend_context *ctx,
void vrend_set_num_sampler_views ( struct vrend_context * ctx ,
void vrend_set_num_sampler_views ( struct vrend_context * ctx ,
uint32_t shader_type ,
uint32_t shader_type ,
uint32_t start_slot ,
uint32_t start_slot ,
int num_sampler_views )
u int32_ t num_sampler_views )
{
{
int last_slot = start_slot + num_sampler_views ;
int last_slot = start_slot + num_sampler_views ;
int i ;
int i ;
@ -2703,7 +2703,7 @@ void vrend_set_num_sampler_views(struct vrend_context *ctx,
void vrend_set_single_image_view ( struct vrend_context * ctx ,
void vrend_set_single_image_view ( struct vrend_context * ctx ,
uint32_t shader_type ,
uint32_t shader_type ,
int index ,
u int32_ t index ,
uint32_t format , uint32_t access ,
uint32_t format , uint32_t access ,
uint32_t layer_offset , uint32_t level_size ,
uint32_t layer_offset , uint32_t level_size ,
uint32_t handle )
uint32_t handle )
@ -2735,7 +2735,7 @@ void vrend_set_single_image_view(struct vrend_context *ctx,
void vrend_set_single_ssbo ( struct vrend_context * ctx ,
void vrend_set_single_ssbo ( struct vrend_context * ctx ,
uint32_t shader_type ,
uint32_t shader_type ,
int index ,
u int32_ t index ,
uint32_t offset , uint32_t length ,
uint32_t offset , uint32_t length ,
uint32_t handle )
uint32_t handle )
{
{
@ -2764,7 +2764,7 @@ void vrend_set_single_ssbo(struct vrend_context *ctx,
}
}
void vrend_set_single_abo ( struct vrend_context * ctx ,
void vrend_set_single_abo ( struct vrend_context * ctx ,
int index ,
u int32_ t index ,
uint32_t offset , uint32_t length ,
uint32_t offset , uint32_t length ,
uint32_t handle )
uint32_t handle )
{
{