shader: Fix copying the generic and patch output layouts

The info should not be overwritten by other outputs.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
macos/master
Gert Wollny 4 years ago
parent 4663b0b108
commit e91d27e146
  1. 2
      src/vrend_shader.c

@ -6867,12 +6867,12 @@ static void fill_sinfo(const struct dump_ctx *ctx, struct vrend_shader_info *sin
sinfo->guest_sent_io_arrays = ctx->guest_sent_io_arrays; sinfo->guest_sent_io_arrays = ctx->guest_sent_io_arrays;
sinfo->num_generic_and_patch_outputs = 0; sinfo->num_generic_and_patch_outputs = 0;
for(unsigned i = 0; i < ctx->num_outputs; i++) { for(unsigned i = 0; i < ctx->num_outputs; i++) {
if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC || ctx->outputs[i].name == TGSI_SEMANTIC_PATCH) {
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].name = ctx->outputs[i].name; sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].name = ctx->outputs[i].name;
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].sid = ctx->outputs[i].sid; sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].sid = ctx->outputs[i].sid;
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].location = ctx->outputs[i].layout_location; sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].location = ctx->outputs[i].layout_location;
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].array_id = ctx->outputs[i].array_id; sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].array_id = ctx->outputs[i].array_id;
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].usage_mask = ctx->outputs[i].usage_mask; sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].usage_mask = ctx->outputs[i].usage_mask;
if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC || ctx->outputs[i].name == TGSI_SEMANTIC_PATCH) {
sinfo->num_generic_and_patch_outputs++; sinfo->num_generic_and_patch_outputs++;
} }
} }

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