@ -718,7 +718,7 @@ static void __report_core_warn(const char *fname, struct vrend_context *ctx, enu
# define GLES_WARN_DEPTH_RANGE 3
# define GLES_WARN_DEPTH_RANGE 3
# define GLES_WARN_POINT_SIZE 4
# define GLES_WARN_POINT_SIZE 4
# define GLES_WARN_SEAMLESS_CUBE_MAP 5
# define GLES_WARN_SEAMLESS_CUBE_MAP 5
//#define GLES_WARN_ free slot 6
# define GLES_WARN_LOD_BIAS 6
# define GLES_WARN_TEXTURE_RECT 7
# define GLES_WARN_TEXTURE_RECT 7
# define GLES_WARN_OFFSET_LINE 8
# define GLES_WARN_OFFSET_LINE 8
# define GLES_WARN_OFFSET_POINT 9
# define GLES_WARN_OFFSET_POINT 9
@ -732,7 +732,7 @@ static void __report_core_warn(const char *fname, struct vrend_context *ctx, enu
static const char * vrend_gles_warn_strings [ ] = {
static const char * vrend_gles_warn_strings [ ] = {
" None " , " Stipple " , " Polygon Mode " , " Depth Range " , " Point Size " , " Seamless Cube Map " ,
" None " , " Stipple " , " Polygon Mode " , " Depth Range " , " Point Size " , " Seamless Cube Map " ,
" <<WARNING #6>> " , " Texture Rect " , " Offset Line " , " Offset Point " ,
" Lod Bias " , " Texture Rect " , " Offset Line " , " Offset Point " ,
" Depth Clip " , " Flatshade First " , " Line Smooth " , " Poly Smooth " ,
" Depth Clip " , " Flatshade First " , " Line Smooth " , " Poly Smooth " ,
" Depth Clear " , " LogicOp " , " GL_TIMESTAMP "
" Depth Clear " , " LogicOp " , " GL_TIMESTAMP "
} ;
} ;
@ -5102,9 +5102,8 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
glTexParameterf ( target , GL_TEXTURE_MAX_LOD , state - > max_lod ) ;
glTexParameterf ( target , GL_TEXTURE_MAX_LOD , state - > max_lod ) ;
if ( tex - > state . lod_bias ! = state - > lod_bias | | set_all ) {
if ( tex - > state . lod_bias ! = state - > lod_bias | | set_all ) {
if ( vrend_state . use_gles ) {
if ( vrend_state . use_gles ) {
if ( state - > lod_bias ) {
if ( state - > lod_bias )
report_gles_warn ( ctx , GLES_WARN_SEAMLESS_CUBE_MAP ) ;
report_gles_warn ( ctx , GLES_WARN_LOD_BIAS ) ;
}
} else {
} else {
glTexParameterf ( target , GL_TEXTURE_LOD_BIAS , state - > lod_bias ) ;
glTexParameterf ( target , GL_TEXTURE_LOD_BIAS , state - > lod_bias ) ;
}
}