vrend: save ubo_used_mask in linked shader prog

ubo_used_mask is similar to samplers_used_mask but for UBOs.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Chia-I Wu 6 years ago
parent 99d61001e9
commit ed603a2442
  1. 8
      src/vrend_renderer.c

@ -304,6 +304,7 @@ struct vrend_linked_shader_program {
bool dual_src_linked;
struct vrend_shader *ss[PIPE_SHADER_TYPES];
uint32_t ubo_used_mask[PIPE_SHADER_TYPES];
uint32_t samplers_used_mask[PIPE_SHADER_TYPES];
GLuint *shadow_samp_mask_locs[PIPE_SHADER_TYPES];
@ -1234,6 +1235,8 @@ static void bind_ubo_locs(struct vrend_linked_shader_program *sprog,
(*ubo_id)++;
}
}
sprog->ubo_used_mask[id] = sprog->ss[id]->sel->sinfo.ubo_used_mask;
}
static void bind_ssbo_locs(struct vrend_linked_shader_program *sprog,
@ -3846,20 +3849,17 @@ static void vrend_draw_bind_ubo_shader(struct vrend_context *ctx,
uint32_t mask, dirty, update;
struct pipe_constant_buffer *cb;
struct vrend_resource *res;
struct vrend_shader_info* sinfo;
if (!has_feature(feat_ubo))
return;
mask = ctx->sub->prog->ubo_used_mask[shader_type];
dirty = ctx->sub->const_bufs_dirty[shader_type];
update = dirty & ctx->sub->const_bufs_used_mask[shader_type];
if (!update)
return;
sinfo = &ctx->sub->prog->ss[shader_type]->sel->sinfo;
mask = sinfo->ubo_used_mask;
while (mask) {
/* The const_bufs_used_mask stores the gallium uniform buffer indices */
int i = u_bit_scan(&mask);

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