@ -5432,20 +5432,20 @@ static void emit_sampler_decl(struct dump_ctx *ctx,
sname = tgsi_proc_to_prefix ( ctx - > prog_type ) ;
precision = ( ctx - > cfg - > use_gles ) ? " highp " : " " ;
precision = ( ctx - > cfg - > use_gles ) ? " highp " : " " ;
ptc = vrend_shader_samplerreturnconv ( sampler - > tgsi_sampler_return ) ;
stc = vrend_shader_samplertypeconv ( ctx - > cfg - > use_gles , sampler - > tgsi_sampler_type ) ;
is_shad = samplertype_is_shadow ( sampler - > tgsi_sampler_type ) ;
if ( range )
emit_hdrf ( ctx , " uniform %s%csampler%s %ssamp%d[%d]; \n " , precision , ptc , stc , sname , i , range ) ;
emit_hdrf ( ctx , " uniform %s %csampler%s %ssamp%d[%d]; \n " , precision , ptc , stc , sname , i , range ) ;
else
emit_hdrf ( ctx , " uniform %s%csampler%s %ssamp%d; \n " , precision , ptc , stc , sname , i ) ;
emit_hdrf ( ctx , " uniform %s %csampler%s %ssamp%d; \n " , precision , ptc , stc , sname , i ) ;
if ( is_shad ) {
emit_hdrf ( ctx , " uniform %svec4 %sshadmask%d; \n " , precision , sname , i ) ;
emit_hdrf ( ctx , " uniform %svec4 %sshadadd%d; \n " , precision , sname , i ) ;
emit_hdrf ( ctx , " uniform %s vec4 %sshadmask%d; \n " , precision , sname , i ) ;
emit_hdrf ( ctx , " uniform %s vec4 %sshadadd%d; \n " , precision , sname , i ) ;
ctx - > shadow_samp_mask | = ( 1 < < i ) ;
}
}