shader: keep precision qualifier space-free

We do that across the board, plus it makes the code slightly more
comprehensible.

v2: update the is_shad hunk as well.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> (v1)
macos/master
Emil Velikov 6 years ago committed by Emil Velikov
parent de2bbb7fc0
commit edaf863458
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