For texture arrays, the layer is stored at blit.{src,dst}.box.z. In those cases, we need to go through the same path as we already do for GL_TEXTURE_CUBE_MAP. Fixes piglit's spec@ext_texture_array@copyteximage {1d_array,2d_array}. Tested on both GLES and GL backends. Signed-off-by: Italo Nicola <italonicola@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com>macos/master
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