@ -870,12 +870,17 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
GLint lret ;
GLint lret ;
int id ;
int id ;
int last_shader ;
int last_shader ;
bool do_patch = false ;
if ( ! sprog )
if ( ! sprog )
return NULL ;
return NULL ;
/* need to rewrite VS code to add interpolation params */
/* need to rewrite VS code to add interpolation params */
if ( ( gs & & gs - > compiled_fs_id ! = fs - > id ) | |
if ( gs & & gs - > compiled_fs_id ! = fs - > id )
( ! gs & & vs - > compiled_fs_id ! = fs - > id ) ) {
do_patch = true ;
if ( ! gs & & vs - > compiled_fs_id ! = fs - > id )
do_patch = true ;
if ( do_patch ) {
bool ret ;
bool ret ;
if ( gs )
if ( gs )
@ -1066,19 +1071,25 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
}
}
static struct vrend_linked_shader_program * lookup_shader_program ( struct vrend_context * ctx ,
static struct vrend_linked_shader_program * lookup_shader_program ( struct vrend_context * ctx ,
GLuint vs_id , GLuint fs_id , GLuint gs_id , bool dual_src )
GLuint vs_id ,
GLuint fs_id ,
GLuint gs_id ,
bool dual_src )
{
{
struct vrend_linked_shader_program * ent ;
struct vrend_linked_shader_program * ent ;
LIST_FOR_EACH_ENTRY ( ent , & ctx - > sub - > programs , head ) {
LIST_FOR_EACH_ENTRY ( ent , & ctx - > sub - > programs , head ) {
if ( ent - > dual_src_linked ! = dual_src )
if ( ent - > dual_src_linked ! = dual_src )
continue ;
continue ;
if ( ent - > ss [ PIPE_SHADER_VERTEX ] - > id = = vs_id & & ent - > ss [ PIPE_SHADER_FRAGMENT ] - > id = = fs_id ) {
if ( ! ent - > ss [ PIPE_SHADER_GEOMETRY ] & & gs_id = = 0 )
if ( ent - > ss [ PIPE_SHADER_VERTEX ] - > id ! = vs_id )
return ent ;
continue ;
if ( ent - > ss [ PIPE_SHADER_GEOMETRY ] & & ent - > ss [ PIPE_SHADER_GEOMETRY ] - > id = = gs_id )
if ( ent - > ss [ PIPE_SHADER_FRAGMENT ] - > id ! = fs_id )
continue ;
if ( ent - > ss [ PIPE_SHADER_GEOMETRY ] & &
ent - > ss [ PIPE_SHADER_GEOMETRY ] - > id ! = gs_id )
continue ;
return ent ;
return ent ;
}
}
}
return NULL ;
return NULL ;
}
}
@ -2985,7 +2996,9 @@ void vrend_draw_vbo(struct vrend_context *ctx,
if ( ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] )
if ( ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] )
vrend_shader_select ( ctx , ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] , & gs_dirty ) ;
vrend_shader_select ( ctx , ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] , & gs_dirty ) ;
if ( ! ctx - > sub - > shaders [ PIPE_SHADER_VERTEX ] - > current | | ! ctx - > sub - > shaders [ PIPE_SHADER_FRAGMENT ] - > current | | ( ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] & & ! ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] - > current ) ) {
if ( ! ctx - > sub - > shaders [ PIPE_SHADER_VERTEX ] - > current | |
! ctx - > sub - > shaders [ PIPE_SHADER_FRAGMENT ] - > current | |
( ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] & & ! ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] - > current ) ) {
fprintf ( stderr , " failure to compile shader variants: %s \n " , ctx - > debug_name ) ;
fprintf ( stderr , " failure to compile shader variants: %s \n " , ctx - > debug_name ) ;
return ;
return ;
}
}
@ -3000,11 +3013,16 @@ void vrend_draw_vbo(struct vrend_context *ctx,
same_prog = false ;
same_prog = false ;
if ( ! same_prog ) {
if ( ! same_prog ) {
prog = lookup_shader_program ( ctx , ctx - > sub - > shaders [ PIPE_SHADER_VERTEX ] - > current - > id , ctx - > sub - > shaders [ PIPE_SHADER_FRAGMENT ] - > current - > id , ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] ? ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] - > current - > id : 0 , dual_src ) ;
prog = lookup_shader_program ( ctx ,
ctx - > sub - > shaders [ PIPE_SHADER_VERTEX ] - > current - > id ,
ctx - > sub - > shaders [ PIPE_SHADER_FRAGMENT ] - > current - > id ,
ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] ? ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] - > current - > id : 0 ,
dual_src ) ;
if ( ! prog ) {
if ( ! prog ) {
prog = add_shader_program ( ctx ,
prog = add_shader_program ( ctx ,
ctx - > sub - > shaders [ PIPE_SHADER_VERTEX ] - > current ,
ctx - > sub - > shaders [ PIPE_SHADER_VERTEX ] - > current ,
ctx - > sub - > shaders [ PIPE_SHADER_FRAGMENT ] - > current , ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] ? ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] - > current : NULL ) ;
ctx - > sub - > shaders [ PIPE_SHADER_FRAGMENT ] - > current ,
ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] ? ctx - > sub - > shaders [ PIPE_SHADER_GEOMETRY ] - > current : NULL ) ;
if ( ! prog )
if ( ! prog )
return ;
return ;
}
}