shader: add string buffer wrapper and use for glsl strings.

This converts the current string tracking code to using strbuf.

The indent code and tracking for the main + header strings is moved
over.

Now we know the string lengths this also optimises the concatentation.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Dave Airlie 6 years ago
parent e56000111e
commit f7e0ec0873
  1. 75
      src/vrend_shader.c

@ -34,6 +34,8 @@
#include "vrend_shader.h"
#include "vrend_debug.h"
#include "vrend_strbuf.h"
/* start convert of tgsi to glsl */
#define INTERP_PREFIX " "
@ -129,8 +131,8 @@ struct dump_ctx {
struct tgsi_shader_info info;
int prog_type;
int size;
char *glsl_main;
char *glsl_hdr;
struct vrend_strbuf glsl_main;
struct vrend_strbuf glsl_hdr;
uint instno;
uint32_t num_interps;
@ -202,7 +204,6 @@ struct dump_ctx {
int gs_num_invocations;
struct vrend_shader_key *key;
int indent_level;
int num_in_clip_dist;
int num_clip_dist;
int glsl_ver_required;
@ -490,32 +491,25 @@ static void require_glsl_ver(struct dump_ctx *ctx, int glsl_ver)
ctx->glsl_ver_required = glsl_ver;
}
static char *strcat_realloc(char *str, const char *catstr)
static bool add_str_to_glsl_main(struct dump_ctx *ctx, const char *buf)
{
char *new = realloc(str, strlen(str) + strlen(catstr) + 1);
if (!new) {
free(str);
return NULL;
}
strcat(new, catstr);
return new;
strbuf_append(&ctx->glsl_main, buf);
return !strbuf_get_error(&ctx->glsl_main);
}
static bool add_str_to_glsl_main(struct dump_ctx *ctx, const char *buf)
static bool emit_buf(struct dump_ctx *ctx, const char *buf)
{
ctx->glsl_main = strcat_realloc(ctx->glsl_main, buf);
return ctx->glsl_main ? true : false;
return add_str_to_glsl_main(ctx, buf);
}
static bool emit_buf(struct dump_ctx *ctx, const char *buf)
static void indent_buf(struct dump_ctx *ctx)
{
int i;
for (i = 0; i < ctx->indent_level; i++) {
if (!add_str_to_glsl_main(ctx, "\t"))
return false;
return strbuf_indent(&ctx->glsl_main);
}
return add_str_to_glsl_main(ctx, buf);
static void outdent_buf(struct dump_ctx *ctx)
{
return strbuf_outdent(&ctx->glsl_main);
}
#define EMIT_BUF_WITH_RET(ctx, buf) do { \
@ -525,8 +519,8 @@ static bool emit_buf(struct dump_ctx *ctx, const char *buf)
static bool add_str_to_glsl_hdr(struct dump_ctx *ctx, const char *buf)
{
ctx->glsl_hdr = strcat_realloc(ctx->glsl_hdr, buf);
return ctx->glsl_hdr ? true : false;
strbuf_append(&ctx->glsl_hdr, buf);
return !strbuf_get_error(&ctx->glsl_hdr);
}
static bool emit_hdr(struct dump_ctx *ctx, const char *buf)
@ -3451,17 +3445,17 @@ iter_instruction(struct tgsi_iterate_context *iter,
case TGSI_OPCODE_UIF:
snprintf(buf, 255, "if (any(bvec4(%s))) {\n", srcs[0]);
EMIT_BUF_WITH_RET(ctx, buf);
ctx->indent_level++;
indent_buf(ctx);
break;
case TGSI_OPCODE_ELSE:
snprintf(buf, 255, "} else {\n");
ctx->indent_level--;
outdent_buf(ctx);
EMIT_BUF_WITH_RET(ctx, buf);
ctx->indent_level++;
indent_buf(ctx);
break;
case TGSI_OPCODE_ENDIF:
snprintf(buf, 255, "}\n");
ctx->indent_level--;
outdent_buf(ctx);
EMIT_BUF_WITH_RET(ctx, buf);
break;
case TGSI_OPCODE_KILL:
@ -3828,10 +3822,10 @@ iter_instruction(struct tgsi_iterate_context *iter,
case TGSI_OPCODE_BGNLOOP:
snprintf(buf, 255, "do {\n");
EMIT_BUF_WITH_RET(ctx, buf);
ctx->indent_level++;
indent_buf(ctx);
break;
case TGSI_OPCODE_ENDLOOP:
ctx->indent_level--;
outdent_buf(ctx);
snprintf(buf, 255, "} while(true);\n");
EMIT_BUF_WITH_RET(ctx, buf);
break;
@ -5061,43 +5055,38 @@ char *vrend_convert_shader(struct vrend_context *rctx,
if (ctx.info.indirect_files & (1 << TGSI_FILE_SAMPLER))
ctx.shader_req_bits |= SHADER_REQ_GPU_SHADER5;
ctx.glsl_main = malloc(4096);
if (!ctx.glsl_main)
if (!strbuf_alloc(&ctx.glsl_main, 4096))
goto fail;
ctx.glsl_main[0] = '\0';
bret = tgsi_iterate_shader(tokens, &ctx.iter);
if (bret == false)
goto fail;
ctx.glsl_hdr = malloc(1024);
if (!ctx.glsl_hdr)
if (!strbuf_alloc(&ctx.glsl_hdr, 1024))
goto fail;
ctx.glsl_hdr[0] = '\0';
if (!emit_header(&ctx))
goto fail;
if (!emit_ios(&ctx))
goto fail;
glsl_final = malloc(strlen(ctx.glsl_hdr) + strlen(ctx.glsl_main) + 1);
glsl_final = malloc(strbuf_get_len(&ctx.glsl_hdr) + strbuf_get_len(&ctx.glsl_main) + 1);
if (!glsl_final)
goto fail;
glsl_final[0] = '\0';
bret = fill_interpolants(&ctx, sinfo);
if (bret == false)
goto fail;
strcat(glsl_final, ctx.glsl_hdr);
strcat(glsl_final, ctx.glsl_main);
memcpy(glsl_final, ctx.glsl_hdr.buf, strbuf_get_len(&ctx.glsl_hdr));
memcpy(glsl_final + strbuf_get_len(&ctx.glsl_hdr), ctx.glsl_main.buf, strbuf_get_len(&ctx.glsl_main));
glsl_final[strbuf_get_len(&ctx.glsl_hdr) + strbuf_get_len(&ctx.glsl_main)] = '\0';
VREND_DEBUG(dbg_shader_glsl, rctx, "GLSL: %s\n", glsl_final);
free(ctx.temp_ranges);
free(ctx.glsl_main);
free(ctx.glsl_hdr);
strbuf_free(&ctx.glsl_main);
strbuf_free(&ctx.glsl_hdr);
sinfo->num_ucp = ctx.key->clip_plane_enable ? 8 : 0;
sinfo->has_pervertex_out = ctx.vs_has_pervertex;
sinfo->has_sample_input = ctx.has_sample_input;
@ -5151,9 +5140,9 @@ char *vrend_convert_shader(struct vrend_context *rctx,
sinfo->num_image_arrays = ctx.num_image_arrays;
return glsl_final;
fail:
free(ctx.glsl_main);
strbuf_free(&ctx.glsl_main);
free(glsl_final);
free(ctx.glsl_hdr);
strbuf_free(&ctx.glsl_hdr);
free(ctx.so_names);
free(ctx.temp_ranges);
return NULL;

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